Features
-
- Kotaku (January 28, 2013)
- A Beginner's Guide To Making Your First Video Game
-
-
- Lifehacker (January 17, 2013)
- Build Your Own Adobe Creative Suite with Free and Cheap Software
-
-
- San Jose Mercury News (August 17, 2012) - Chris O'Brien
- How kids can make their own video games
-
-
- IndieGames.com (April 10, 2012)
- Indie Tools: Stencyl
-
-
- NAG Magazine (March 2012)
- StencylWorks: Game development studio in a box
-
-
- Hack Education (March 16, 2012)
- Democratizing Game Creation
-
-
- Pocket Gamer (January 3, 2012)
- Pocket Gamer Interview
-
-
- BBC Click (TV Show) (December 9, 2011)
- Build your own games
-
-
- Emanuele Feronato (November 24, 2011)
- Create awesome Flash games in no time with Stencyl
-
-
- Stuff Magazine (September 2011)
- Spotlight: Stencyl
-
-
- Wired (Sept 21, 2011)
- How Stencyl can turn anyone into a games developer
-
-
- Kongregate (Sept 2, 2011)
- Q&A with Jon, creator of Stencyl
-
-
- GamePro (June 1, 2011)
- Make Your Own Games With Stencyl
-
-
- ReadWriteWeb (May 31, 2011)
- Hey Kids, Build Your Own Video Games With Stencyl
-
Major Outlets
-
- Edge Magazine (August 10, 2012)
- The best of Stencyl Jam 2012
-
-
- PC & Tech Authority (April 13, 2012)
- Design your own Flash, iOS and Android games with the Stencyl 2.0 beta
-
-
- MacTrast (February 1, 2012)
- StencylWorks - Easily Create Great iOS Games, No Coding Required!
-
-
- Engadget (December 19, 2011)
- iStencyl: Create iOS Games without programming
-
-
- IndieGames.com (Gamasutra Network) (December 18, 2011)
- Stencyl Lets You Make iOS and Flash Games the Easy Way
-
-
- GameSetWatch (Gamasutra Network) (June 4, 2011)
- 2D Flash Game Maker Stencyl Released
-
-
- Neoteo (June 2, 2011)
- Como crear juegos en Flash (sin saber programacion)
-
-
- Free Technology for Teachers (Richard Byrne) (June 1, 2011)
- Create Games Using Stencyl
-
-
- TIGSource (May 31, 2011)
- Stencyl
-
Schools, Clubs & Workshops
-
California Academy of Sciences
Local high school students worked with museum educators to create an iPad app for the new Earthquake exhibit that debuted in May 2012.
-
Difference Engine Initiative
A workshop and incubator for teaching game design to minority groups. Run by the creators of N. Most students chose Stencyl after evaluating other alternatives.
Mentions by Prominent Developers
-
AdamAtomic (Canabalt, Flixel) recommends Stencyl
-
Terry Cavanaugh (VVVVVV) mentions Stencyl
Fan Sites & Blogs
-
The Stencyl Blog (by an educator)
Pre-Launch
-
- G4TV
- Game Development Toolset Stencyl Making The Big Leap Towards Flash
-
-
- Madison Weekly
- Local teen lives dream of designing video games
-
|
|
"Here's some advice: if you've never made a game before, and want to, pick up Stencyl RIGHT NOW and try it!"
Chevy Ray Johnston
Creator of FlashPunk
"Let me say one thing: I love Stencyl.
It's an incredible tool which will allow you to save a lot of time, and you should definitively try it."
Emanuele Feronato
Veteran Game Developer and Blogger
"I've been playing with Stencyl for 3 or 4 days now, and I'm already convinced that you're sitting on
top of a monumental change to how flash game development works."
Michael Gribbin
Game Designer at Gameloft and Creator of Balls in Space
"I have been in the casual game space for some time now and it's not too often something really innovative comes along.
Stencyl is an amazing product and I'm sure you will have great success with it."
Ira Willey
Founder of AddictingGames.com
"Having already finished two prototypes with the help of Stencyl (one of which might just evolve into a proper, commercial game), I frankly can't recommend it enough.
It's powerful, flexible, sports an excellent level editor and, importantly, offers a fully featured free version."
Konstantinos Dimopoulos (gnomeslair)
Writer for IndieGames.com
"I just wanted to extend my thanks to you and everybody on the Stencyl team
for developing such a nice toolset. I was very intimidated to get into
flash development and it can be attested by Kepa Auwe of RocketCat games
that this was true. Your support and openness during this learning curve
was what cemented the deal for me."
Benjamin "Amon26" Braden
Indie Game Developer and Creator of Gyossait
"Being able to drag and drop code blocks together has sped up my workflow so much. I was able to prototype Making Monkeys in
just a few days and try out new gameplay elements very quickly."
Greg Sergeant
Indie Game Developer and Creator of Making Monkeys
"As a graphic designer who loves making games, it's the only tool that gives me everything I need to really make things happen.
Watching 10,000+ people enjoy my games, getting sponsorships-- this is stuff I've dreamt about but I never thought it'd actually happen."
Folmer Kelly
Indie Game Developer and Creator of TBTTSTATDS
"I think the product is absolutely excellent.
It looks lovely on both my Dev Windows machine and my Mac laptop, and the interface overall just feels
really slick and well put together."
Richard Perrin
Independent Game Developer
|