The following blocks are useful if you want to build a behavior that can get/set game attributes by name, using a text attribute or other means. They can also be useful as a general way of storing data (pass in a name that isn't used), without specifying it in the toolset. For regular usage, we recommend sticking to the blocks that Stencyl auto-generates for your Game Attributes.
Gets the value of the specified game attribute (using its name).
Sets the value of the specified game attribute (using its name). You are responsible for making sure that you don't set the value to a different type. For example, if the game attribute is a number, don't stick text into that slot.