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Invader Breaker

by Abigayl


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Description

WASD or Arrows to Move
Mouse to aim balls when first shot
R to Retry
0/+/- to change music level or mute/unmute
Enemy/Block Drops:
Red = Ball Power (kill enemies faster)
Orange = Ball Creation Speed (make balls faster)
Yellow = Side Lasers (Can hurt enemies, or if orange/red, you and your balls)
Green = Paddle Size
Cyan = Game Speed
Blue = Bottom Bouncer (returns balls you miss)
Purple = Health
Enemies:
Red = Fires bullets AT YOU
Orange = Fires bullets down
Yellow = Fires laser (kill to stop laser)
Green = Fires bullets in random directions
Cyan = Divebombs from upper-left
Blue = Divebombs from upper-right
Fuschia = 8-way shots (good luck :P)
Mothership = Instant KO if hit

Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends too many to list you all, sorry



7 Comments

marcumgames
1 word. awesome.
0 2 years, 3 months ago
perfectskills
Really cool!!!, amazing game, tell me when you make your next game!
0 2 years, 5 months ago
Abigayl
This game was made in 2 days so making small items different was tough. If I ever do a "reboot", will be paying attention to the differences more :)
0 2 years, 7 months ago
LIzardofLight
The balls, bullets, and power-ups have such similar appearances that it can be hard to differentiate them while playing. Otherwise I liked it.
0 2 years, 7 months ago
Thepenguinking2
yeah this is really hard.
-1 2 years, 8 months ago
Abigayl
Yeah, it's supposed to be hard... I actually get complaints though that it's too easy past a certain point.
0 2 years, 9 months ago
Jargueta
it hard
1 2 years, 9 months ago

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