First prototype of the isometric renderer for Thief of Vallas. Features include dynamic lighting, line-of-sight computation, and wall-actor collisions.
Click on title screen to start.
Click on screen to move Marika to the desired location. If she is moving, clicking again will stop her.
Press z to disable all ambient lighting, leaving only effects lighting.
Press r to restart.
Holding down the tilde key and pressing a number will toggle debug. The debug modes are:
tilde + 3 : Enable Stencyl's debug mode
tilde + 4 : Disable Stencyl's debug mode
tilde + 5 : Actor State Manager debug (show frame numbers)
tilde + 6 : Toggle isometric grid position debug
tilde + 7 : Toggle polygon debug
tilde + 0 : Shut down the isometric renderer. Will need to restart to re-enable it.