by Jon (Updated on 2015-10-18)
Earlier in this chapter, you learned about Attributes, which are changeable and configurable properties of Behaviors. What kinds of Attributes are at your disposal?
Reference - The Types
Stencyl includes the following resource types.
What do the attribute configurators look like?
Here are some examples of common Attribute types and how they may appear on an Actor Type’s Behaviors page.
|Attribute Type||Appearance in Actor Type Editor > Behaviors|
Something you might bump into fairly early on is this.
Why are some Attributes unconfigurable?
- There's nothing to configure, or the configurator would be of limited value. (e.g. Image Instance, Shader)
- It's an Actor behavior, so until the actor's actually inside a scene, there's no context for being able to pick out a specific (Actor or Region)
For the latter case, this can be addressed by customizing the Actor once it's inside a scene.Print Article Edit Article How to Edit an Article