1: Getting Started
2: Building Logic
5: Game Mechanics
6: Advanced Topics
7: Testing & Tuning
8: The Last 10%
M1: Mobile - Intro
M2: Mobile - Basics
M3: Mobile - Services
M4: Mobile - Publishing
B: How-To Guides
3.0 Drafts (In Progress)
Note: This article does not talk about how to draw text. We've got an article solely devoted to that.
Our Font Editor gives you a number of options for styling the fonts you use in your games. All fonts in Stencyl are bitmap fonts. There is currently no way to draw using the "system" font or otherwise.
Fonts are considered as a resource type in Stencyl. Therefore, to open up the Font Editor, you either need to create a new Font resource, download one from StencylForge, or open an existing one up from the Dashboard.
How To: Drawing Text
How To: Creating a Font
1) File > Create New > Font
2) Give the a font a name.
That's it! The Font Editor will open up.
Edit properties on the left. Live preview is on the right.
The stroke option allows you to highlight your font with a specific color and at a specific magnitude.
Adding a shadow effect creates a copy of the drawn text with that font, offset x and y pixels away, and blurred at a specific magnitude. This is used to make the characters appear three-dimensional due to the depth between the text and the shadow. Below is an example of basic settings for a shadow effect.
More options, including options for spacing will be available starting in Stencyl 2.6. Our current options are held down by having to maintain different Web and Mobile engines. When we unify them, we'll be able to offer a lot more in this area.
Last Updated: 2013-01-29 by Jon
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