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Switch to Book Layout

1: Getting Started

  • Getting Started
  • Crash Course
  • Crash Course 2
  • StencylForge

2: Building Logic

  • What is a Behavior?
  • Creating a Behavior
  • Attributes
  • Game Attributes
  • Attribute Types
  • Events
  • Our Behaviors

3: Actors

  • What are Actors?
  • Animations
  • Motion & Forces
  • Physics
  • Controls
  • Collisions & Groups
  • Killing vs. Recycling
  • Tweening
  • Effects
  • Chapter 3 Challenge

4: Scenes

  • Scene Basics
  • The Camera
  • Tilesets
  • Regions
  • Drawing Text & HUDs
  • Changing Scenes
  • Music, Sounds & Channels
  • Backgrounds
  • Customizing Actors
  • Chapter 4 Challenge

5: Game Mechanics

  • Saving
  • Pausing
  • 3rd Party Services
  • Web Requests

6: Advanced Topics

  • Get/Set Attributes
  • Custom Events
  • Blending Modes
  • Lists
  • Custom Blocks
  • Continuous Collisions

7: Testing & Tuning

  • Testing Games
  • Optimizing Performance 1
  • Optimizing Performance 2

8: The Last 10%

  • Flash Publishing
  • Standalone Apps
  • iOS App Store
  • Chrome Store
  • Making Money

M1: Mobile - Intro

  • Getting Started
  • Testing on your Device
  • Flash -> iOS Guide

M2: Mobile - Basics

  • Atlases
  • Drawing Text
  • Retina Display
  • Accelerometer
  • Joystick
  • Universal Games

M3: Mobile - Services

  • iAds
  • Game Center
  • In-App Purchases

M4: Mobile - Publishing

  • Debugging
  • Publishing to the App Store
  • Optimizing Performance
  • Promoting your Game

A: Troubleshooting

  • Showstoppers
  • General FAQ
  • iOS FAQ
  • The 90% Memory Warning
  • Recovering Broken Games
  • Can't Export to SWF
  • Reloading Documents
  • Generating Logs
  • Flash Security Settings
  • How to Report Bugs

B: How-To Guides

  • Importing Assets
  • Scene Designer
  • Code Mode
  • Font Editor
  • Pencyl (Image Editor)
  • Tile Editor (Shapes)
  • Game Cleaner

C: Reference

  • Glossary
  • Block Reference
  • Useful Shortcuts
  • Stencyl API

D: Resources

  • Stencyl TV
  • Abigayl's Guides
  • Giving Critiques
  • Creating Extensions
  • Translating Stencyl
  • Credits

3.0 Drafts (In Progress)

  • What's New in Stencyl 3.0?
  • Setup (Android)
  • Setup (Desktop)
  • Setup (iOS) - Concepts
  • Setup (iOS) - Mac
  • Setup (iOS) - Windows
  • Testing iOS on Windows
  • iOS Troubleshooter

  • Mobile App Scaling
  • Full Screen Mode
  • Simple Physics
  • Backgrounding an App

  • iOS App Store
  • Mac App Store
  • Windows Store
  • Google Play
  • HTML5

  • Android Ads
  • Android Purchases (WIP)
  • 4" Form Factor (iPhone 5)
  • Mobile Input
  • Mobile Features

  • Extending the Engine
  • iOS / Android Extensions
  • Developing the Official Extensions
  • Developing the Engine

  • iAds (Revised)
  • Game Center (Revised)
  • iOS Purchases (Revised)
  • Atlases (Revised)
  • Drawing Text (Revised)
  • Joystick (Revised)
  • Accelerometer (Revised)
  • Sounds (Revised, WIP)
  • Debugging (Revised, WIP)
  • iOS Performance (Revised)
Level: Beginner

How to give Constructive Criticism

Giving Constructive Criticism

Be Specific
To give useful feedback, call out specific aspects of the work (with writing and visuals) and tell them what's wrong with it. While there's nothing wrong with some generalities, it's much easier for the creator to address specifics.

Example:
"I don't like the way he jumps." is not specific enough. "I don't like that I can't control the character's jump height by holding the button down longer" is much more effective feedback.

Be Factual
Base your feedback on what you experienced, not on what others have said.

Be Fair
Positive feedback is just as important to the creator as negative feedback.

Be Friendly
Criticize the work, not its creator.

Be Flexible
Remember your feedback is just that, a suggestion; the creator doesn't have to do what you suggested.

 

Receiving Constructive Criticism

Feedback is for your benefit
Use it to your advantage. If the critic didn't care, he or she wouldn't have bothered giving feedback.

You cannot please all of the people all of the time
Someone will always think you should have done something differently. Decide who your audience is, and do your best to make something they will appreciate.

Not all feedback is valid
Such is the nature of criticism. It'll be up to you to figure out what's useful and what isn't.

Never shoot the messenger
You're only going to hurt yourself in the long run. Other people's viewpoints can inspire ideas you wouldn't have come up with on your own. If you drive people away, they won't provide feedback in the future, your work will always be one-dimensional, and you won't improve as a creator.



Last Updated: 2012-03-26 by Jon

3369 have read this article
Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game, please ask a question on the forums. Thanks!
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