1: Getting Started
2: Building Logic
5: Game Mechanics
6: Advanced Topics
7: Testing & Tuning
8: The Last 10%
M1: Mobile - Intro
M2: Mobile - Basics
M3: Mobile - Services
M4: Mobile - Publishing
B: How-To Guides
3.0 Drafts (In Progress)
Importing resources is a key part of the Stencyl workflow. This article talks about the various ways of pulling in graphics, sounds and other resources.
The Three Methods
In general, you can import resources through three methods.
Animations are visual states for Actors.
Read our article on Animations to learn how to import them. (TODO - Not Written Yet)
Tilesets are collections of Tiles, the building blocks for scenes/levels.
Backgrounds are large images that usually scroll alongside a scene, either entirely behind or in front of a scene.
Sounds represent clips of sound effects or entire music tracks.
Besides creating new behaviors on your own, Behaviors can come in from three sources.
To import Behaviors from your computer, click "Import..." in the top toolbar and pick out the Behavior. Behaviors are PNG files embedded with metadata.
For pre-shipped behaviors, we've got an article on them.
For StencylForge, skip to the next section.
StencylForge is our marketplace for user-created (and team-created) resources. StencylForge hosts all of the following kinds of resources. Whatever is on your mind, StencylForge has it.
Last Updated: 2012-04-01 by Jon
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