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Switch to Book Layout

1: Getting Started

  • Getting Started
  • Crash Course
  • Crash Course 2
  • StencylForge

2: Building Logic

  • What is a Behavior?
  • Creating a Behavior
  • Attributes
  • Game Attributes
  • Attribute Types
  • Events
  • Our Behaviors

3: Actors

  • What are Actors?
  • Animations
  • Motion & Forces
  • Physics
  • Controls
  • Collisions & Groups
  • Killing vs. Recycling
  • Tweening
  • Effects
  • Chapter 3 Challenge

4: Scenes

  • Scene Basics
  • The Camera
  • Tilesets
  • Regions
  • Drawing Text & HUDs
  • Changing Scenes
  • Music, Sounds & Channels
  • Backgrounds
  • Customizing Actors
  • Chapter 4 Challenge

5: Game Mechanics

  • Saving
  • Pausing
  • 3rd Party Services
  • Web Requests

6: Advanced Topics

  • Get/Set Attributes
  • Custom Events
  • Blending Modes
  • Lists
  • Custom Blocks
  • Continuous Collisions

7: Testing & Tuning

  • Testing Games
  • Optimizing Performance 1
  • Optimizing Performance 2

8: The Last 10%

  • Flash Publishing
  • Standalone Apps
  • iOS App Store
  • Chrome Store
  • Making Money

M1: Mobile - Intro

  • Getting Started
  • Testing on your Device
  • Flash -> iOS Guide

M2: Mobile - Basics

  • Atlases
  • Drawing Text
  • Retina Display
  • Accelerometer
  • Joystick
  • Universal Games

M3: Mobile - Services

  • iAds
  • Game Center
  • In-App Purchases

M4: Mobile - Publishing

  • Debugging
  • Publishing to the App Store
  • Optimizing Performance
  • Promoting your Game

A: Troubleshooting

  • Showstoppers
  • General FAQ
  • iOS FAQ
  • The 90% Memory Warning
  • Recovering Broken Games
  • Can't Export to SWF
  • Reloading Documents
  • Generating Logs
  • Flash Security Settings
  • How to Report Bugs

B: How-To Guides

  • Importing Assets
  • Scene Designer
  • Code Mode
  • Font Editor
  • Pencyl (Image Editor)
  • Tile Editor (Shapes)
  • Game Cleaner

C: Reference

  • Glossary
  • Block Reference
  • Useful Shortcuts
  • Stencyl API

D: Resources

  • Stencyl TV
  • Abigayl's Guides
  • Giving Critiques
  • Creating Extensions
  • Translating Stencyl
  • Credits

3.0 Drafts (In Progress)

  • What's New in Stencyl 3.0?
  • Setup (Android)
  • Setup (Desktop)
  • Setup (iOS) - Concepts
  • Setup (iOS) - Mac
  • Setup (iOS) - Windows
  • Testing iOS on Windows
  • iOS Troubleshooter

  • Mobile App Scaling
  • Full Screen Mode
  • Simple Physics
  • Backgrounding an App

  • iOS App Store
  • Mac App Store
  • Windows Store
  • Google Play
  • HTML5

  • Android Ads
  • Android Purchases (WIP)
  • 4" Form Factor (iPhone 5)
  • Mobile Input
  • Mobile Features

  • Extending the Engine
  • iOS / Android Extensions
  • Developing the Official Extensions
  • Developing the Engine

  • iAds (Revised)
  • Game Center (Revised)
  • iOS Purchases (Revised)
  • Atlases (Revised)
  • Drawing Text (Revised)
  • Joystick (Revised)
  • Accelerometer (Revised)
  • Sounds (Revised, WIP)
  • Debugging (Revised, WIP)
  • iOS Performance (Revised)
Level: Beginner

Importing Resources

Contents

  • Introduction
  • The Three Methods
  • Importing Animations
  • Importing Tilesets
  • Importing Backgrounds
  • Importing Sounds
  • Importing Behaviors
  • StencylForge

 

Introduction

Importing resources is a key part of the Stencyl workflow. This article talks about the various ways of pulling in graphics, sounds and other resources.

 

The Three Methods

In general, you can import resources through three methods.

  1. Picking a file from the file system
  2. Drag and Drop from the file explorer
  3. StencylForge

 

Importing Animations

Animations are visual states for Actors.

Read our article on Animations to learn how to import them. (TODO - Not Written Yet)

 

Importing Tilesets

Tilesets are collections of Tiles, the building blocks for scenes/levels.

Read our article on Tilesets & Tiles to learn how to import them.

 

Importing Backgrounds

Backgrounds are large images that usually scroll alongside a scene, either entirely behind or in front of a scene.

Read our article on Backgrounds to learn how to import them.

 

Importing Sounds

Sounds represent clips of sound effects or entire music tracks.

Read our article on Backgrounds to learn how to import them.

 

Importing Behaviors

Besides creating new behaviors on your own, Behaviors can come in from three sources.

  1. Local File System
  2. From our pre-shipped collection
  3. StencylForge

To import Behaviors from your computer, click "Import..." in the top toolbar and pick out the Behavior. Behaviors are PNG files embedded with metadata.

For pre-shipped behaviors, we've got an article on them.

For StencylForge, skip to the next section.

 

StencylForge

StencylForge is our marketplace for user-created (and team-created) resources. StencylForge hosts all of the following kinds of resources. Whatever is on your mind, StencylForge has it.

  • Graphics
  • Sound Effects
  • Music
  • Behaviors
  • Example Games
  • Kits

Read our article on StencylForge to learn how to access it and contribute to it.



Last Updated: 2012-04-01 by Jon

6706 have read this article
Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game, please ask a question on the forums. Thanks!
1 Comment
andyclark
Is there an easy way to import entire scenes and/or games INTO another game? If not... That would be a wonderful enhancement imo.
0 3 months, 3 days ago



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