Publishing a Flash Game
by Hectate (Updated on 2015-04-01)
- Export to a SWF
- Publish to our Arcade
- How to Remove the Splash Screen
- Site Locking
- Reducing File Size
Export to a SWF
A SWF (Shockwave Flash) file is the format for all exported Flash games. This is the file that you upload to portals such as Kongregate and Newgrounds.
- To export a SWF, go to Publish > Web > Flash in the main menu.
- You'll be asked where to save the game out to.
After a brief wait, your SWF will export. That's it!
Publish to the Stencyl Arcade
In addition to publishing a SWF, you can publish your game directly to our Arcade to share it with the community and receive useful feedback.
To publish to our Arcade, go to Publish > Stencyl > Arcade in the main menu.
This will generate the SWF behind the scenes and automatically upload it to our site. If you've already published this game in the past, it will update the existing entry by default.
How to Remove the Splash Screen
Every Flash game published with Stencyl has a choice between a badge on the preloader or a pre-game splash screen.
If you'd like to remove this branding (because a sponsor requires it, for example), purchase an Indie or Studio license, which includes other benefits besides splash screen removal.
If your game is popular, people will snatch it and upload it to other sites, causing you to give others ad revenue off your game without your permission.
This can be deterred through site locking, a feature that prevents the game from starting if it's hosted on a different domain from any on a "whitelist" that you create.
1) In the Settings dialog with your game open, click on Loader button on the left sidebar.
2) Fill in the sites that you want the game to work on. If you have multiple, put a comma between them. Do not insert any white space.
Reducing File Size
Games delivered over the web, even in today's age of widespread broadband internet, are better smaller than larger. If your game exceeds 8 MB, you may want to consider cutting it down. The longer the wait, the less likely the game will be played. Here are a couple tips.
1) Reduce the quality of your sounds/music. Switch to Mono (from Stereo) and export at a lesser bitrate. This generates the biggest savings.
2) Ensure that you aren't exporting hi-res graphics. Check that your game's Max Scale for web is 1x (this is under Settings > Web > Maximum Scale).
On occasion, your game will fail to export with no obvious error. Sometimes, it will appear to "hang" at around the 25% mark without throwing an error in the application itself.
Enable the Log Viewer
The first rule when encountering this is to enable the Log Viewer (View > Log Viewer). Retry the export, and you can see if any errors pop up towards the bottom.
In many cases, it's due to an incompatible sound.
If you remove sounds from your game until it successfully exports, you can identify which sound is at fault. Once you do, a safe solution is simply to re-export it from a program such as Audacity while taking heed of the basic requirements of sounds that we talked about in the Sounds article.
- 44.1 KHz
- Constant bitrate (versus VBR)
- No metadata
No Write Permissions
A second, less common cause is that the game is able to export to a SWF (you get a file chooser dialog) but fails to write the SWF out to the location you picked. This can be caused by insufficient file permissions. Choose a directory to which you can save files out to.
No matter what the cause is, enabling the Log Viewer and trying to figure out the error on your own (or posting it to the forums) will get you back on track.