1: Getting Started
2: Building Logic
5: Game Mechanics
6: Advanced Topics
7: Testing & Tuning
8: The Last 10%
M1: Mobile - Intro
M2: Mobile - Basics
M3: Mobile - Services
M4: Mobile - Publishing
B: How-To Guides
3.0 Drafts (In Progress)
Publishing a Standalone Game
Starting in Stencyl 2.0, standalone games can be exported, if you're a Stencyl Pro subscriber. Meaning...
These standalone games are based on the Flash versions of your games (Adobe AIR) and run either in windowed or full screen mode.
Exporting a standalone games takes just a step more beyond the Flash publisher.
1) Click Publish in the toolbar.
2) Click Standalone App
3) Fill in the fields. Pay attention to the comments for the App ID and Icon fields.
4) Pick where you want the app to save out to. Be patient after this - it can sometimes take a while to generate the app.
Note: If it's your first time, Stencyl will pull down the Adobe AIR SDK.
You can only export to your native platform
Windows can easily be circumvented by using another computer or a virtual machine. For Mac, consider using MacInCloud, a remote Mac desktop service. The fine folks there have even preloaded Stencyl on their systems.
Mac App Store Takes Extra Work
The main gotcha is that exported Mac Apps are not immediately submittable to the Mac App Store, without further work on your part (signing the app yourself).
This will not be the case in Stencyl 3.0, where apps will be submittable to the store with no special steps beyond having a Mac Developer account and certificate.
No Linux Export
Adobe AIR is no longer supported for Linux since Adobe dropped support for it a while back.
What if your game does not export?
This occasionally happens, usually on a Mac. The quick and no-brainer solution is to redownload the Adobe AIR SDK and replace the Stencyl-provided one. This has fixed 100% of said cases so far.
1) Download the SDK from - http://www.adobe.com/devnet/air/air-sdk-download.html
2) Replace the contents of [STENCYL_DIRECTORY]/plaf/air-mac/ with the contents of the SDK.
(If on Windows, the folder is [STENCYL_DIRECTORY]/plaf/air-win/ instead)
In Stencyl 3, we will be introducing native, C++ versions of your games for all platforms. These apps will perform significantly faster than the web and mobile variants of the games and will utilize hardware acceleration.
Mac Apps will be submittable to the Mac App Store, which is a major draw and potential revenue stream for developers.
Last Updated: 2013-04-10 by Jon
9774 have read this article
Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game, please ask a question on the forums. Thanks!