Switch to Book Layout1: Getting Started2: Building Logic
3: Actors
4: Scenes
5: Game Mechanics6: Advanced Topics7: Testing & Tuning8: The Last 10%M1: Mobile - IntroM2: Mobile - BasicsM3: Mobile - ServicesM4: Mobile - PublishingA: Troubleshooting
B: How-To Guides
C: ReferenceD: Resources3.0 Drafts (In Progress)
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Level: Beginner
Publishing a Standalone GameContents
IntroductionStarting in Stencyl 2.0, standalone games can be exported, if you're a Stencyl Pro subscriber. Meaning...
These standalone games are based on the Flash versions of your games (Adobe AIR) and run either in windowed or full screen mode.
WalkthroughExporting a standalone games takes just a step more beyond the Flash publisher. 1) Click Publish in the toolbar. 2) Click Standalone App 3) Fill in the fields. Pay attention to the comments for the App ID and Icon fields.
4) Pick where you want the app to save out to. Be patient after this - it can sometimes take a while to generate the app. That's it!
Note: If it's your first time, Stencyl will pull down the Adobe AIR SDK.
GotchasYou can only export to your native platformMeaning...
Windows can easily be circumvented by using another computer or a virtual machine. For Mac, consider using MacInCloud, a remote Mac desktop service. The fine folks there have even preloaded Stencyl on their systems.
Mac App Store Takes Extra WorkThe main gotcha is that exported Mac Apps are not immediately submittable to the Mac App Store, without further work on your part (signing the app yourself). This will not be the case in Stencyl 3.0, where apps will be submittable to the store with no special steps beyond having a Mac Developer account and certificate.
No Linux ExportAdobe AIR is no longer supported for Linux since Adobe dropped support for it a while back.
What if your game does not export?This occasionally happens, usually on a Mac. The quick and no-brainer solution is to redownload the Adobe AIR SDK and replace the Stencyl-provided one. This has fixed 100% of said cases so far. 1) Download the SDK from - http://www.adobe.com/devnet/air/air-sdk-download.html 2) Replace the contents of [STENCYL_DIRECTORY]/plaf/air-mac/ with the contents of the SDK. (If on Windows, the folder is [STENCYL_DIRECTORY]/plaf/air-win/ instead)
The FutureIn Stencyl 3, we will be introducing native, C++ versions of your games for all platforms. These apps will perform significantly faster than the web and mobile variants of the games and will utilize hardware acceleration. Mac Apps will be submittable to the Mac App Store, which is a major draw and potential revenue stream for developers.
Last Updated: 2013-04-10 by Jon
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Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game,
please ask a question on the forums. Thanks!
10 Comments
Jon
I've clarified that point to say that those paths are relative to your Stencyl install directory. It's simply a copy -> paste of the entire folder. 0 3 months, 3 days ago
igaapp
I am getting an issue exporting to a Standalone App (.app) from using Stencyl Works on the Mac Pro. I'm getting a permission error when exporting to the Root Directory. I've also tried exporting to another folder using the chmod 777 command and restarting the computer. It did not resolve the problem. I attached an image to better explain my situation. Any help would be greatly appreciated. 0 5 months, 1 week ago
rogerrenno
I have a same problem :"Error "Could not export, this may be beacuse of file permisions the following page may help" Anyone, please Help me...!!!! 2 7 months, 2 days ago
remygames
Why does the PC standalone export make more than one file for the executable? Shouldn't they all be compiled into a single AIR app? Ont he mac, I get just one file. 0 10 months, 1 week ago
supergarfield
It says "Error "Could not export, this may be beacuse of file permisions the following page may help" or somthin, help? Ive tried running as administraiter and everything but it dosent help. 1 10 months, 1 week ago
marcwilhelm
I think that the level of support and evaluation you get making Flash games for free is incredibly fair. I can tell you that just today I exported my game as a .app and .exe and .swf and the games perform identically. 0 1 year, 2 weeks ago
VirusChris
Wait... so I can't make or publish a standalone game unless I got Stencyl Pro? Not feeling it, I mean I want to make my own length standalone/desktop game but to pay for it just to do so. I mean there shouldn't be any problems with that with making a desktop game even with Splash Screens or not. Can you clarify for me, please? -1 1 year, 3 weeks ago
Jon
For 2.5, when we do a technology switch, we'll look into an evaluation mode with a constant watermark, so the functionality itself can be demoed at will. I don't think a one-time EXE does justice for someone wanting to test that something works. 0 1 year, 1 month ago
rleyfield
Can't you let people make atleast 1 app/exe without subscribing to pro? 0 1 year, 1 month ago |











