by Jon (Updated on 2014-12-05)
If you are a newcomer, we highly recommend running through Chapter 4 in full instead. Chapter 4 covers the fundamental concepts behind scenes.
- What is the Scene Designer?
- How to use the Scene Designer
- Survey of the Interface
- Tips & Tricks
What is the Scene Designer?
The Scene Designer helps you build levels for your game. We call these levels, scenes.
How to Use the Scene Designer
Selecting & Moving Objects
To select a single object, click on it while the Select tool is active.
To select multiple objects, create a box around the objects you want to select by clicking the background and dragging, or CTRL + Click every object you want to select.
Once an item is selected, you can move it or change the layer it's on. To move an item or number of selected items, click and drag it/them. To change the layer items are on, right click them and click one of the send or bring items.
1) Select a Tile (or several!) from the Palette.
2) Click and drag around the main area to place them.
1) Select an Actor from the Palette.
2) Click to place the Actor. You can click and drag around to place multiple Actors.
Changing Layers (for an object)
1) Right-click the desired object.
2) You'll see this menu. Pick the desired option.
Located at the top, the Task Bar lets you switch between different areas of the Scene Designer.
- Scene is the actual scene editing area.
- Behaviors allow you to manage the Scene Behaviors you have attached to this scene.
- Events lets you manage the Events you've attached to this scene.
- Physics allows you to adjust the physics settings for this scene, such as gravity.
- Atlases lets you manage resource usage for this scene using the Atlas Manager.
- Properties allows you to set your scene's size, the background color and name.
The toolbar gives you control over what you can interact with in your scene. It also lets you change the current scene's display options.
The Layer Mode determines whether your selections only grab from the current layer or from all layers (default).
The Working Modes let you work with specific kinds of objects within a scene.
- Actors and Tiles (default)
- Tiles Only
- Actors Only
- Custom Terrain
- Take a Snapshot
- Show Scene Boundaries
- Show Grid
- Customize Grid
- Always Snap to Grid
- Play Animations
- Toggle Opacity and Blend Modes Preview (for Layers and Backgrounds)
The toolbox controls which tools are currently active.
- Select Tool
- Pencil Tool
- Fill Tool
Scene Bounds Group
- Add Column
- Add Row
- Remove Column
- Remove Row
Scene Objects Group (double-click to select box/circle/poly)
- Add Joint
- Add Region
- Add Custom Terrain
- Zoom In/Out
The Palette lets you select Tiles and Actors from your game. You can then, using the Pencil Tool, place them onto the scene.
The Layers Pane controls everything related to a Scene's layers (and backgrounds). You can reorder layers, rename them and change their properties (blend mode, opacity, scroll speed) among other things.
The colored box corresponds to the color used to draw the selection box (when the Select Tool is active). This lets you tell different layers apart when selecting multiple objects at a time.
The eye toggles the visibility of the layer inside the editor. Click to toggle this setting.
The lock prevents edits to a layer. Click to toggle this setting.
The cog, when clicked, brings up a popup with properties to edit, including the name, opacity, blend mode and scroll factor.
The bottom part of the Scene Designer will show you the x and y coordinates of the mouse as well as the zoom factor.
Tips & Tricks
- Hold shift to snap your selection to the grid.
- Mouse over the corner of an actor, click and drag the rotate icon to rotate the actor.
- You can select multiple tiles at once in the Palette by clicking and dragging the selection box.