1: Getting Started
2: Building Logic
5: Game Mechanics
6: Advanced Topics
7: Testing & Tuning
8: The Last 10%
M1: Mobile - Intro
M2: Mobile - Basics
M3: Mobile - Services
M4: Mobile - Publishing
B: How-To Guides
3.0 Drafts (In Progress)
This is a general FAQ, not specifically about troubleshooting common problems.
The Nitty Gritty
Can I make ___ ?
If Stencylpedia isn't meeting your needs, your best bet would be the forums. That said, if something major is missing, bring it up when you ask. It's better for us to serve everybody rather than answering the same questions over and over again.
In very rare cases, Stencyl may not launch at all. Often, this is due to the absence of or an unsupported version of Java.
As of Stencyl 2.0, you no longer need Java to be installed on Windows or Linux - we bundle it in order to guarantee a version of Java to target against.
Although the installer will install Java if it's missing, for whatever reason, Java may be unavailable (e.g. you uninstalled it) or out of date. To install Java, click here, and download Java 6.
If Java is installed and up to date, we recommend seeking help on the Stencyl forums. Be as specific as possible when seeking help!
You need to sign up for a free account to sign in to Stencyl and gain access to our forums, StencylForge and other services. You can do this from within Stencyl (70% of people do this) or from our site.
Mac, Windows and most flavors of Linux (like Ubuntu and its derivatives).
Our iOS exporter launched in December 2011. We have plans to export to Android and other mobile devices but have nothing specific to announce at this time. The same can be said for HTML5 games.
Creating Flash games is free. If you want to create mobile games or standalone games, or if you want to remove the splash screen, those will cost money.
There's just one version of Stencyl. When you purchase addons, those extend the functionality of the toolset.
We have a set of articles about this.
You're free to publish your game anywhere you'd like, including other portals or a personal website. Games are not locked to a single site.
The Nitty Gritty
Absolutely not. You can use code (ActionScript, Objective-C), but the vast majority of our users prefer to use our visual tools to build their game's behaviors.
You can use ActionScript 3 via a built-in code editor or an external editor.
Yes! Through StencylForge, our "marketplace for game resources", you can browse an extensive collection of royalty-free game graphics and sounds for your games.
Any raster format will do - PNG, JPG, and GIF. We even support animated GIF's. We don't support vector art to a satisfactory degree. It will import, but it will be converted to raster form.
Simply put - it's the same as what Flash itself supports - MP3s. All sounds and music have to be MP3s with a 44.1kHz sampling rate with a 16-bit resolution. You can use Audacity or a similar program to change the sampling rate, if need be.
There is no difference. In the past, there was a slight distinction (Platform vs. Toolset), but now, we just call everything Stencyl for simlicity and have phased out StencylWorks as a name.
Can I make ___ ?
Stencyl may officially support building real-time and turn-based multiplayer games in the future. In the mean time, a clever user has created a freely available multiplayer kit.
Stencyl does not officially support 3D games, although pseudo-3D and isometric games have been built.
Stencyl does not officially support isometric games yet but may in the future. Clever users have figured out how to make them.
There are no limits (e.g. file size) or restrictions on what you can create with Stencyl. Your only limit is your imagination!
Fan games are a legal gray area. Some companies endorse them. Some vigorously go after them.
Ultimately, what our users create with Stencyl isn't our business, and we're not liable for what's created with our software. It's up to the sites hosting the games to decide what the right thing to do is.
Last Updated: 2012-04-23 by Joe
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Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game, please ask a question on the forums. Thanks!