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Crash Course 2: Invaders - Part 5

by Hectate (Updated on 2015-02-01)


Part 5: Importing Sounds

Step 30: Now it’s time to import our music and sound files. This time we’re going to show you a different way to import assets, by dragging and dropping files. First, click on the Dashboard and then on Sounds.

Step 31: With the sound files on your desktop (General Space Shooter Spacey Level.mp3 and Explosion.mp3), click on one and drag it over into the dotted line box (shown below).

Remember, we need to go back to the Dashboard to drag the second file in also.

Step 32: Now you’ll have two sounds. Make sure each sound is set to the correct type, as shown (the music should be set to Music, the explosion sound effect set to Sound Effect).

With all our assets in place, it’s time to set up the Scene that will function as our main level.

Click here to go to Part 6.

Disclaimer: Use comments to provide feedback and point out issues with the article (typo, wrong info, etc.). If you're seeking help for your game, please ask a question on the forums. Thanks!

72 Comments

hamsterlabs
That's true.
I cannot convert the .png files by simply changin the .png to .mp3.^^
It's the green music picture from the mp3 folder I think.
The sounds are not necessary to understand the tutorial, but sounds are necessary to hold 40% of playin fun...(in some kind of games of course)

@k0untd0une: You can use free sounds from the assets store. Or make same own by simly talkin to your micro...

0 7 years, 6 months ago
k0untd0une
The "sound" files in the zip folder are '.png', not '.mp3'.
0 7 years, 6 months ago

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