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Crash Course 2: Invaders - Part 13

by Hectate (Updated on 2015-05-02)


Part 13: Creating a Font

Step 94: Before we can show any text on screen when the player wins the game, we need to create a default Font to use. Click on the Dashboard, then on Fonts, and click the dotted line box to create a new font. Name it "Default Font". Change the settings to those shown in the following image (size 32, white for the color, Sans Serif for the font, a style of Normal, Yes for Smoothing) and save your work. Note that the Color selector is under the Color options, of course.

http://static.stencyl.com/help/images/cc2_create_font.png

Now we need to create an Event that will check how many Enemy Ships are left on screen, and if none are left, it will display a "victory" message using the font we just created.

Click here to go to Part 14.

Disclaimer: Use comments to provide feedback and point out issues with the article (typo, wrong info, etc.). If you're seeking help for your game, please ask a question on the forums. Thanks!

9 Comments

Psygamns
Everything is working perfectly right from the first attempt. Enemy ship is blinking then disappearing after the 3 rd bullet
0 10 months, 2 weeks ago
cadette
mirza128, it works perfectly fine with my game, so maybe you forgot, or misunderstood something
0 12 months, 1 day ago
mirza128
What? I tried all steps correctly but when I Shoot an [ENEMY SHIP] 3 times, They just stay alive! BRUH!
Did the author of this article make a MISTAKE?

0 12 months, 3 days ago
Kickiam
The picture is clearly outdated, currently using Stencyl 3.3.
0 2 years, 3 months ago
synbios128
@lize It is still out of date... I'm sensing a pattern... and GameMaker is starting to call me back ... must ... hold... on!
0 2 years, 5 months ago
lize
this pic was out of date
0 3 years, 1 month ago
FBarajas21
Where it tells you to put five, put as many ships you have put in the "scene".
Although there should be a way where the game checks if any enemies are left in the screen, as well to take an account of enemies being created during the game.

0 3 years, 3 months ago
imkvan
I was wondering the same thing, way2insane. After a little fiddling around I came up with a process to have Stencyl count the number of enemies rather than inputting the number manually. I have outlined the changes you will need to make under part 14. Hope that it is helpful!
0 4 years, 11 months ago
way2insane
It doesn't work if you have more than five ships...how would you implement a counter that keeps track of the actual ships left
1 5 years, 3 weeks ago

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