Crash Course 2: Invaders - Part 15
by Hectate (Updated on 2015-05-02)
Part 15: Final Touches
Step 102: Now that you’ve tested your game and everything works, it’s time to export it to your desktop as a SWF file. That way, you can open the file in any browser to play the game! Open the Publish menu, select Web, Flash.
Step 103: Stencyl will create a SWF file and ask you to choose where to save the file and what to name it.
Congratulations! Now that you have your Crash Course game, you can take on the Challenges that follow, and modify the Crash Course game further, or you can start on your own game! The choice is yours.
Here are a few challenges you could take on if you want to take this project further. We won't provide you with any solutions, it's up to you to figure out how to add these features.
Challenge 1: Find a way to make the Enemy Ships move back and forth on screen.
Challenge 2: Restrict how frequently the player can fire the cannon, either by setting a maximum for the number of bullets on screen or by limiting how quickly the player’s Ship can fire bullets.
Challenge 3: Make the Enemy Ships fire back at the Player.
Where do I go from here?
There's a whole lot more to Stencyl, and we encourage you to experiment on your own and read through the rest of Stencylpedia to find out how to import your own resources, create your own Behaviors, and enable Stencyl to help you create the games of your dreams.