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Stencylpedia
Stencyl TV
Translations
Go Pro - Plans & Pricing
Download Stencyl
Switch to Book Layout
1: Getting Started
Getting Started
Crash Course
Crash Course 2
StencylForge
2: Building Logic
What is a Behavior?
Creating a Behavior
Attributes
Game Attributes
Attribute Types
Events
Our Behaviors
3: Actors
What are Actors?
Animations
Motion & Forces
Physics
Controls
Collisions & Groups
Killing vs. Recycling
Tweening
Effects
Chapter 3 Challenge
4: Scenes
Scene Basics
The Camera
Tilesets
Regions
Drawing Text & HUDs
Changing Scenes
Music, Sounds & Channels
Backgrounds
Customizing Actors
Chapter 4 Challenge
5: Game Mechanics
Saving
Pausing
3rd Party Services
Web Requests
6: Advanced Topics
Get/Set Attributes
Custom Events
Blending Modes
Lists
Custom Blocks
Continuous Collisions
7: Testing & Tuning
Testing Games
Optimizing Performance 1
Optimizing Performance 2
8: The Last 10%
Flash Publishing
Standalone Apps
iOS App Store
Chrome Store
Making Money
M1: Mobile - Intro
Getting Started
Testing on your Device
Flash -> iOS Guide
M2: Mobile - Basics
Atlases
Drawing Text
Retina Display
Accelerometer
Joystick
Universal Games
M3: Mobile - Services
iAds
Game Center
In-App Purchases
M4: Mobile - Publishing
Debugging
Publishing to the App Store
Optimizing Performance
Promoting your Game
A: Troubleshooting
Showstoppers
General FAQ
iOS FAQ
The 90% Memory Warning
Recovering Broken Games
Can't Export to SWF
Reloading Documents
Generating Logs
Flash Security Settings
How to Report Bugs
B: How-To Guides
Importing Assets
Scene Designer
Code Mode
Font Editor
Pencyl (Image Editor)
Tile Editor (Shapes)
Game Cleaner
C: Reference
Glossary
Block Reference
Useful Shortcuts
Stencyl API
D: Resources
Stencyl TV
Abigayl's Guides
Giving Critiques
Creating Extensions
Translating Stencyl
Credits
3.0 Drafts (In Progress)
What's New in Stencyl 3.0?
Setup (Android)
Setup (Desktop)
Setup (iOS) - Concepts
Setup (iOS) - Mac
Setup (iOS) - Windows
Testing iOS on Windows
iOS Troubleshooter
Mobile App Scaling
Full Screen Mode
Simple Physics
Backgrounding an App
iOS App Store
Mac App Store
Windows Store
Google Play
HTML5
Android Ads
Android Purchases
(WIP)
4" Form Factor (iPhone 5)
Mobile Input
Mobile Features
Extending the Engine
iOS / Android Extensions
Developing the Official Extensions
Developing the Engine
iAds (Revised)
Game Center (Revised)
iOS Purchases (Revised)
Atlases (Revised)
Drawing Text (Revised)
Joystick (Revised)
Accelerometer (Revised)
Sounds (Revised, WIP)
Debugging (Revised, WIP)
iOS Performance (Revised)
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