I am a Christian, tutor, and Stencyl programmer, with several top Stencyl games
on Kongregate.








Whatever Goads Your Goat
2 2 2,435
60 Seconds: Space Rocks
6 2 2,736
Mr Goldfish
6 7 2,802
3 4 5,376
Invader Breaker
6 7 3,058


Hey Abigayl! You've been a great resource to the Stencyl community. Thanks for all the work you've put into making clear and concise tutorials :)
0 7 years, 1 month ago
Sweet! I'm the 100th follower :D

Great games, Awesome tutorials and thanks for helping me on the forums.

0 7 years, 1 month ago
Hello there Mike/Fish
1 7 years, 2 months ago
guess what im freefish you might or might not remember me from kong
0 7 years, 2 months ago
If you are referring to a behavior on Forge, I never use those so could not comment. One way to have an enemy follow your player is to do a modification of the Tutorial 4 coding and instead of the mouse x/y, use the x/y of the player (and have the coding be for the enemy). To grab the location of the player, use the actor type loop found in the scene palette and search for your actor.
0 7 years, 5 months ago
Am I asking to many questions? If so let me know. Would the follow actor around coding work for it i wanted an enemy to follow an actor? For example if I had an enemy, and i wanted him to follow my main..
0 7 years, 5 months ago
Shaff, if the gun is its own actor, one idea would be to have it setup to always follow the actor around. For example:
When Created
For each actor of type [Player] (found in Scene palette)
Set ThePlayer to [the actor] (where ThePlayer is an attribute)

Set x of self to [x-center of ThePlayer]
Set y of self to [y-center of ThePlayer]

0 7 years, 5 months ago
One more question..Lets say I've got a weapon, already programmed to shoot, ect. And its laying on the ground. How could I make it so when my actor walks over it, he acquires the gun in his arsenal? I've looked around in the programming, it would have to be a combine animation or something.
0 7 years, 5 months ago
Glad to help Shaff :)
0 7 years, 5 months ago
Your. A. Genius. Special thanks is definitely going to you in my game credits!
0 7 years, 6 months ago

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