Read our article on Tweening for an explanation of these blocks.
Slides (moves) the actor by the given distance (or to the given location) over the specified time.
[ACTOR].moveBy([NUMBER], [NUMBER], [NUMBER], [EASING]);
[ACTOR].moveTo([NUMBER], [NUMBER], [NUMBER], [EASING]);
Spins (rotates) the actor [by / to] the given amount in degrees over the specified time. For the "to" case, it will always spin clockwise.
[ACTOR].spinBy([NUMBER], [NUMBER], [EASING]);
[ACTOR].spinTo([NUMBER], [NUMBER], [EASING]);
Fades the actor [in / out] over the specified time. This means that its opacity will either go to 100% (fade in) or 0% (fade out).
[ACTOR].fadeTo(1, [NUMBER], [EASING]); //fade in
[ACTOR].fadeTo(0, [NUMBER], [EASING]); //fade out
Sets the actor's opacity to the given amount (in percent) over the specified time. Amount must be between [0 - 100] inclusive.
[ACTOR].fadeTo([NUMBER] / 100, [NUMBER], [EASING]);
Resizes the actor's width and height (in percentage terms) over the specified time. Amounts are relative to the actor's original size -- 100% means original size, 200% means twice the size, 50% means half the size.
[ACTOR].growTo([NUMBER]/100, [NUMBER]/100, [NUMBER], [EASING]);