The following blocks are useful if you want to build a behavior that can get/set game attributes by name, using a text attribute or other means. They can also be useful as a general way of storing data (pass in a name that isn't used), without specifying it in the toolset. For regular usage, we recommend sticking to the blocks that Stencyl auto-generates for your Game Attributes.
Gets the value of the specified game attribute (using its name).
(getGameAttribute([TEXT]))
Sets the value of the specified game attribute (using its name). You are responsible for making sure that you don't set the value to a different type. For example, if the game attribute is a number, don't stick text into that slot.
setGameAttribute([TEXT], [VALUE]);