Description
Your father was a genius. Who the hell are you?
Loosely based on the Greek myth of Icarus, if Icarus was a 20-something slacker trying to cope with the genius of his inventor dad. Also, instead of building wax wings to escape an island, you make a jet pack! What looks like a top-down adventure game is actually inspired more by the narrative conventions of interactive fiction than traditional RPGs: No combat, a character-driven story, and of course lots and lots of reading.
The game was created for the Difference Engine Initiative, round 1, September 2011. It is my first dedicated attempt at making a computer game. Thanks to Luyren and Greg for all their help!
http://handeyesociety.com/differenc e-engine-initiative
THINGS TO FIX:
-Various pervasive mechanical problems. Version 2 of this game is done and various bugs have been fixed, but I have yet to overcome Stencyl's 16 mb upload limit.
-Terrible crappy placeholder writing.
-Problem with dialogue randomization
-Some dialogue contains a bunch of "undefined" messages.
-One of the books you read is '"Brave New World" by Joseph Conrad', which is obviously wrong.
-The way the last item is collected will probably change.
9 Comments
Cool game, nice work.
Not sure what triggered it, but I opened a book on the shelf in Icarus's room
0
I really liked this. I agree, it's more like a point and click adventure than an RPG. I loved the artwork. One small thing though. Nothing big, not a gameplay issue. Every time you move diagonally, the character's walking animation stops, which looks kind of strange.
0
My cursor doesn't focus on the game... instead of walking my page scrolls. Instead of interacting my page goes to the bottom... and clicking start doesn't work! :3 that last one was a joke.
0
The story itself makes this worth playing. The art is a bonus and the gameplay fits by being simple but working well if a few small glitches.
2