by Justin (Updated on 2018-11-29)
Earlier in this chapter, you learned about Attributes, which are changeable and configurable properties of Behaviors. What kinds of Attributes are at your disposal?
Reference - The Types
Stencyl includes the following resource types.
What do the attribute configurators look like?
Here are some examples of common Attribute types and how they may appear on an Actor Type’s Behaviors page.
|Attribute Type||Appearance in Actor Type Editor > Behaviors|
Something you might bump into fairly early on is shown in the following image:
Why are some Attributes unconfigurable?
- There's nothing to configure, or the configurator would be of limited value. (e.g. Image Instance, Shader)
- It's an Actor behavior, so until the actor's actually inside a scene, there's no context for being able to pick out a specific (Actor or Region)
For the latter case, this can be addressed by customizing the Actor once it's inside a scene.Print Article Edit Article How to Edit an Article
A small difference:
Attributes: Useful as shortcuts, making behaviors.
Game Attributes: Can be saved/loaded when using save/load events.
The other 4 are unconfigurable attributes that won't show up when configuring a behavior.
This guide only lists 12, where are the answers for the other four attributes?
Also seems like we need two more for messaging, and gravity.
When you say that these guides don't really help ..., I could say that game programming is not for you.
don't give up, do it for fun like me at least.
Thank you everybody.
Game Attribute Attribute really confused me, lol
The Guides are PRICELESS and I find them very helpful. Game making is VERY complex yet some people expect it to be easy. I downloaded Stencyl for free, I made some free games to amuse myself. I have not yet paid my $199 but I will in a couple days when i got the money. Anyone who complains about anything they get for free (like poster below) is not thinking straight IMO. Thank you, Stencyl.
First comment huh? Just saying but... These guides don't really help... Me at least... AT ALL.