Chapter 3 Challenge
by Jon (Updated on 2015-10-26)
Chapter 3 Recap
Chapter 3 was all about Actors. You learned about...
- Animation states
- Different ways of moving Actors
- Controlling Actors with the keyboard & mouse
- Collisions and Groups
- Tweening and Effects as ways of adding visual flair
That's quite a lot to take in.
Now that you’re familiar with these concepts, it's time to demonstrate your mastery of them by creating a game, with our help.
Challenge: Create "Breakout"
"Breakout" is a fun, casual puzzle game that calls for quick reflexes. It uses physics, collisions, and special effects to entertain the player.
Design a simple version of Breakout that includes these features:
|A paddle the player can move in two directions.|
|A bouncing ball you can launch from your paddle.|
|A short delay between ball launches.||---|
|Blocks that change color and make a sound, when they collide with the ball.|
Start with this Project
To help you get started, we’ve created a basic Kit with graphics, sounds, and a Scene to get you started and so you don't need to import any game resources. Just write the logic.
Instructions: Import this using File > Import. Requires Stencyl 3.4.0 or later.
Stuck? Want some hints?
Hint 1 - The ball shouldn't move the paddle when they collide. Look at each Actor Type's Physics settings.
- Hint 2 - You'll need a Behavior to keep your paddle from disappearing off screen.