Chapter 3 Recap
Chapter 3 was all about Actors. You learned about...
- Animation states
- Different ways of moving Actors
- Physics
- Controlling Actors with the keyboard & mouse
- Collisions and Groups
- Tweening and Effects as ways of adding visual flair
That's quite a lot to take in.
Now that you’re familiar with these concepts, it's time to demonstrate your mastery of them by creating a game, with our help.
Challenge: Create "Breakout"
"Breakout" is a fun, casual puzzle game that calls for quick reflexes. It uses physics, collisions, and special effects to entertain the player.
Your Task
Design a simple version of Breakout that includes these features:
Feature | Screenshot |
---|---|
A paddle the player can move in two directions. | |
A bouncing ball you can launch from your paddle. | |
A short delay between ball launches. | --- |
Blocks that change color and make a sound, when they collide with the ball. |
Start with this Project
To help you get started, we’ve created a basic Kit with graphics, sounds, and a Scene to get you started and so you don't need to import any game resources. Just write the logic.
Instructions: Import this using File > Import. Requires Stencyl 3.4.0 or later.
Stuck? Want some hints?
-
Hint 1 - The ball shouldn't move the paddle when they collide. Look at each Actor Type's Physics settings.
- Hint 2 - You'll need a Behavior to keep your paddle from disappearing off screen.
The Solution
View the Solution + Explanation
Print Article Edit Article How to Edit an Article3 Comments
Just wanted to say that I love this challenge. I have learned so much by trying to build this without looking at the solution.
Make more please!
4