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Contents
- Introduction
- Walkthrough
- JNI Types / Classes
- Static vs. Non-Static Methods
- Shortcut - Autogenerating JNI
Introduction
JNI bindings let Haxe code call Java code. The JNI syntax can be confusing to understand. This document explains the syntax and offers an alternative to writing it out by hand.
Note: This is a supplement to our Native Extensions guide. It's rough and intended for advanced users.
Walkthrough
For this document, we'll be referring to NativeTest.hx within the test-native extension.
JNI is used to grab the “pointers” to Java code from Haxe. Let's peek at NativeTest.hx. Look for the following code.
androidAlert = nme.JNI.createStaticMethod("NativeTest", "showAlert", "(Ljava/lang/String;Ljava/lang/String;)V", true);
-
First parameter is the fully qualified name of the class. For example, com/mysite/MyClass. Packages use / rather than . as the delimiter. To make your life easier, it’s best to not use packages at all.
-
Second parameter is the method name.
-
Third parameter is the JNI syntax for the arguments list and return value. It goes like this:
(ARGUMENTS)RETURNVALUE
- Return Value Format
- int = I
- void = V
- boolean = Z
- Fourth parameter is always
true
.
JNI Types / Classes
Any class, including String is the fully qualified name, using forward slashes and suffixed by ; For example, java/lang/String;
Multiple arguments are also separated by semicolons ;
It is only possible to pass in and return primitives, Strings and Arrays thereof. Specifically...
- void
- String
- Array
- bool
- byte
- char
- short
- int
- long
- float
- double
If the function has 0 arguments, then you include the parens but put nothing in between. For example, if your the function takes no arguments and returns void
, it would come out as ()V
.
Tip: If you need to toss around binary data (took an image with the camera and pass back to Haxe?), use Base64 to encode and decode.
Static vs. Non-Static Methods
Is it possible to use JNI with a regular (non-static) method? It probably is, but, we haven't attempted this and haven't seen cases of this. We recommend sticking to static methods if you can.
Shortcut - Autogenerating JNI
There is a way to auto-generate the JNI syntax using a script. To make this work, you must add “lime” to your path. (If you haven't installed it separately, that is.)
lime is located under [STENCYL_INSTALL]/plaf/haxe/lime (or lime.bat)
-
cd to the .class file for your Java source. You can find it at [WORKSPACE]/games-generated/[YOUR GAME]/Export/android/bin/bin/classes/
-
Run the following command. Do not omit the period.
lime generate -java-externs [FILENAME_OF_CLASS] .
- This will spit out a .hx file which will contain the JNI calls you desire.