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In-App Purchases

by Jon (Updated on 2014-01-29)

Note: This article has been split into two. [iOS] [Android]
Disclaimer: Use comments to provide feedback and point out issues with the article (typo, wrong info, etc.). If you're seeking help for your game, please ask a question on the forums. Thanks!


Good Article. The only thing I tripped up on was the option to host content with Apple. I checked Yes, which was wrong (I'm certainly not hosting anything!).
Thankfully, the Apple site alerted me to this when I went back to iTunes Connect (head in hands) to see what I had done wrong.

You have to create a new game entry in iTunes connect (through the 'manage your apps' option). This means inputting a lot of info about your game, as it seems to be the first step to publishing. I was unprepared for this so was unsure if I was doing the right thing, just to let others know.

0 8 years, 6 months ago
Make sure you're not stupid like me who spent ages getting it to work because I was using the Apple ID (generated by Apple - something like 6875642) instead of the correct Product ID (entered by you - something like my.unique.product_id).

There's a reason it's underlined and in bold :)

1 8 years, 8 months ago
looniegames blish-to-app-store/
0 8 years, 10 months ago
Hope this helps. ios/#documentation/LanguagesUtiliti es/Conceptual/iTunesConnect_Guide/8 _AddingNewApps/AddingNewApps.html

0 8 years, 10 months ago
How do you create a new game entry in iTunes Connect ?
2 9 years, 3 months ago

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