Crash Course 2: Invaders - Part 13
by Hectate (Updated on 2015-05-02)
Part 13: Creating a Font
Step 94: Before we can show any text on screen when the player wins the game, we need to create a default Font to use. Click on the Dashboard, then on Fonts, and click the dotted line box to create a new font. Name it "Default Font". Change the settings to those shown in the following image (size 32, white for the color, Sans Serif for the font, a style of Normal, Yes for Smoothing) and save your work. Note that the Color selector is under the Color options, of course.
Now we need to create an Event that will check how many Enemy Ships are left on screen, and if none are left, it will display a "victory" message using the font we just created.
guys i recommend seeing the tutorial again if something is going wrong its correct and everything works just for pictures put the scale to x1 that's the only problem
Use this image for fixing events:
Yeah when I realize I didn't see the "You Win!" and I test it out it did display but it was black so I had to go back (heheh) to change it to white. :P
Amazing tutorial man, so easy to understand, everything works first try, and i have version 3.5 or wtf so if someone has problem you have done wrong your self. Some pictures show little differently but you dont have to be a genius to find it otherwise.
Everything is working perfectly right from the first attempt. Enemy ship is blinking then disappearing after the 3 rd bullet
mirza128, it works perfectly fine with my game, so maybe you forgot, or misunderstood something
What? I tried all steps correctly but when I Shoot an [ENEMY SHIP] 3 times, They just stay alive! BRUH!
Did the author of this article make a MISTAKE?
The picture is clearly outdated, currently using Stencyl 3.3.
@lize It is still out of date... I'm sensing a pattern... and GameMaker is starting to call me back ... must ... hold... on!
this pic was out of date