by Jon (Updated on 2015-10-26)
Chapter 4 focused on Scenes. You learned about...
With all that under your belt, it’s time to take on the Challenge for Chapter 4.
Dungeons are the heart of an adventure game such as Zelda. Dungeons blend both action and puzzle solving.
Design your own mini-dungeon game that includes the following elements:
To make this easy on you, we're providing a scaffold game to work from. That way you can focus on building your dungeon. This scaffold game contains the following:
Feature | Screenshot |
---|---|
A hero who can walk around and shoot energy blasts (use the Z key) | ![]() |
Sounds, including sound effects and background music | ![]() |
A basic enemy Actor who can walk around randomly | ![]() |
A dungeon tileset | ![]() |
Have fun with this challenge and make it your own. Good luck!
To help you get started, we’ve created scaffold project, so you don't have to worry about importing any resources at the outset.
Instructions: Import this using File > Import. Requires Stencyl 3.4.0 or later.
Hint #1 - Use a Behavior to count the number of enemies in the Scene where the player must kill all of them to progress.