iceblueirish



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Carrill
Sorry for replying so late.

It's probably an issue with your character's idle animation overriding it. Find a way to detect exactly when your character starts and stops using their attack. Use the code block 'if get actor value [anything] for self' in the behavior controlling your character's idle animation and place it at the very beginning of the code with a 'stop' code block.

Something like that should do it.

0 11 years, 8 months ago

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