Description
http://community.stencyl.com/index. php/topic,6068.0.html
(Very early Work-In-Progress)
Controls:
Arrow Keys to move
Jump: Z
Attack: X
Use/Interact/Open/Enter: UP
========================
Updates for v0.0.3
- You can now attack with a pickaxe
- Use this same pickaxe to mine for gems
- Signs to help guide you
- Updated graphics for trees, and new bushes!
Updates for v0.0.2.5
- New title screen logo
- Implemented health system
- Added Goblin enemy:
- Updated player graphics
- Death animation for player
- Tweaked detection for player opening chests
19 Comments
kid clementina
Great job so far! A (faux) proto minecraft! It's pretty polished, and totally evocative of the era. I'm excited to see what this will turn into.
1
Great job so far! A (faux) proto minecraft! It's pretty polished, and totally evocative of the era. I'm excited to see what this will turn into.
1
tristonhopkins
[b]Updates for v0.0.2.5[/b]
[list]
[li]New title screen logo[/li]
[li]Implemented health system[/li]
[li]Added Goblin enemy[/li]
[li]Updated player graphics[/li]
[li]Death animation for player[/li]
[li]Tweaked detection for player opening chests[/li]
[/list]
0
[b]Updates for v0.0.2.5[/b]
[list]
[li]New title screen logo[/li]
[li]Implemented health system[/li]
[li]Added Goblin enemy[/li]
[li]Updated player graphics[/li]
[li]Death animation for player[/li]
[li]Tweaked detection for player opening chests[/li]
[/list]
0
tristonhopkins
Using a new verison counting system from now on independent of what Stencyl.com shows. Look for it on the title screen. Anyways, on to the changelog.
Changelog v0.0.2 (12/30/2011)
- Tweaked design of levels
- Made changes to some of the tile graphics
- Changed all of the music tracks
- Fixed issues with darkness in Cavern
- Minor GUI adjustments
TODO for next Update (or beyond)
- Implement an in-game control screen/menu/etc
- "Tutorial" type area
- Make signs actually display things
- Finally implement health system
- At least one working enemy to demonstrate health system
- Some sort of attack for player dwarf (not definite on this for next version yet)
- Mining?
0
Using a new verison counting system from now on independent of what Stencyl.com shows. Look for it on the title screen. Anyways, on to the changelog.
Changelog v0.0.2 (12/30/2011)
- Tweaked design of levels
- Made changes to some of the tile graphics
- Changed all of the music tracks
- Fixed issues with darkness in Cavern
- Minor GUI adjustments
TODO for next Update (or beyond)
- Implement an in-game control screen/menu/etc
- "Tutorial" type area
- Make signs actually display things
- Finally implement health system
- At least one working enemy to demonstrate health system
- Some sort of attack for player dwarf (not definite on this for next version yet)
- Mining?
0
tristonhopkins
Changelog: Version 9
- Added global gem count tracking
- Added working entrance to cavern
- Added tracking opened chests across scenes
0
Changelog: Version 9
- Added global gem count tracking
- Added working entrance to cavern
- Added tracking opened chests across scenes
0