Description
No description provided by author.3 Comments
ta2909i
Very interesting.
The behaviour requires adding the list of coordinates of all tiles which can be difficult in large scenes or scenes with varying configuration. Could this behaviour not be combined with a region that follows the actor and automatically populates list of coordinates?
0
Very interesting.
The behaviour requires adding the list of coordinates of all tiles which can be difficult in large scenes or scenes with varying configuration. Could this behaviour not be combined with a region that follows the actor and automatically populates list of coordinates?
0
Mesket
Disclaimer: I'm just a rookie on this and still have a lot to learn :)
One thing i can notice is that its not necessarily going for the most efficient path: Go to tile last row, column 7 just in the middle if the inverted T shaped structure. From there click on row 3, column 7 (third row on straight line). If you look carefully the fastest way would going right but instead, its going left making 2 turns to reach its destination.
0
Disclaimer: I'm just a rookie on this and still have a lot to learn :)
One thing i can notice is that its not necessarily going for the most efficient path: Go to tile last row, column 7 just in the middle if the inverted T shaped structure. From there click on row 3, column 7 (third row on straight line). If you look carefully the fastest way would going right but instead, its going left making 2 turns to reach its destination.
0
" id="comment_form">





