Description
It's my first game with Stencyl, so it's not too great.
Please give me some feedback for future reference.
Controls in game.
4 Comments
dude99999
Fun, but it could use sound and music. And should have limited darts to fire, or you could make the player have to wait 1 sec or so after firing.
0
Fun, but it could use sound and music. And should have limited darts to fire, or you could make the player have to wait 1 sec or so after firing.
0
chanmanpartyman
@acarnivorousocean Thanks for the amazing feedback! I was thinking about making a shots over score ratio to effect the final outcome. As for the moving objects, I was planning on adding bombs, but I never did. I'll probably add mini wind mills or something.
0
@acarnivorousocean Thanks for the amazing feedback! I was thinking about making a shots over score ratio to effect the final outcome. As for the moving objects, I was planning on adding bombs, but I never did. I'll probably add mini wind mills or something.
0
acarnivorousocean
This is pretty cool. I think adding that extra layer of polish with music and sound effects will really pull it together. Maybe think about limiting how quickly players are allowed to fire darts. It will force them to think wisely before firing, instead of having the ability to spam darts all over the screen.
For some variation, maybe some different levels will help. Not changing your core game mechanics, but perhaps include spinning or moving obstacles that require careful timing to successfully shoot a dart through/around. Something like this could be implemented easily.
Good job on this game; keep up the good work.
David
1
This is pretty cool. I think adding that extra layer of polish with music and sound effects will really pull it together. Maybe think about limiting how quickly players are allowed to fire darts. It will force them to think wisely before firing, instead of having the ability to spam darts all over the screen.
For some variation, maybe some different levels will help. Not changing your core game mechanics, but perhaps include spinning or moving obstacles that require careful timing to successfully shoot a dart through/around. Something like this could be implemented easily.
Good job on this game; keep up the good work.
David
1