Description
Fully automated dungeon generator
9 Comments
MyChairHasALooIn
ggbarbarosa, the system is a little complicated for a tutorial, theres a lot of steps and checks to make sure the map doesn't produce dead spaces (inaccesible areas), and formatting the space is a massive number crunch (defining corridoors and individual rooms using a variation of a* pathfinding).
Making the demo isometric was a mistake, as it complicates art production and I've never managed to attract a better artist than myself to work with. (Possibly solved now).
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ggbarbarosa, the system is a little complicated for a tutorial, theres a lot of steps and checks to make sure the map doesn't produce dead spaces (inaccesible areas), and formatting the space is a massive number crunch (defining corridoors and individual rooms using a variation of a* pathfinding).
Making the demo isometric was a mistake, as it complicates art production and I've never managed to attract a better artist than myself to work with. (Possibly solved now).
0
MyChairHasALooIn
Test interface added, the pink bits is where all the various buttons and status notifiers will live.
Old tiles replaced with generic placeholders so it all looks less broken (but at the moment more samey), there are 16 types of rooms I've drawn walls and floors for 3 so far.
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Test interface added, the pink bits is where all the various buttons and status notifiers will live.
Old tiles replaced with generic placeholders so it all looks less broken (but at the moment more samey), there are 16 types of rooms I've drawn walls and floors for 3 so far.
0
MyChairHasALooIn
Been partially defuglyfied, some tiles are still the original lower res versions and do not display correctly, because they are entirely the wrong size/offset. At the moment they are placeholders, so if you end up in a room that looks seriously broken, you know its not a code fault :)
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Been partially defuglyfied, some tiles are still the original lower res versions and do not display correctly, because they are entirely the wrong size/offset. At the moment they are placeholders, so if you end up in a room that looks seriously broken, you know its not a code fault :)
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MyChairHasALooIn
Nevermind, working now, this is just a simple test of dungeon generation and pathfinding.
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Nevermind, working now, this is just a simple test of dungeon generation and pathfinding.
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