Description
Just for you, Ethan
12 Comments
OpenHeartSound
No frills. Nothing we haven't seen before. But I really like playing it. I like the funky little garageband loop too!
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No frills. Nothing we haven't seen before. But I really like playing it. I like the funky little garageband loop too!
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mvsprojects
Wow! That is a long game, but it is a continuous loop when I pass the last level, so maybe an ending screen? I also saw there were two "worlds", so why not two different musics?
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Wow! That is a long game, but it is a continuous loop when I pass the last level, so maybe an ending screen? I also saw there were two "worlds", so why not two different musics?
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Ceric
Pretty fun. I think stats would add to the game, too. Maybe Have a score based on a timer that starts at the beginning of each level. The further you go, the higher your score.
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Pretty fun. I think stats would add to the game, too. Maybe Have a score based on a timer that starts at the beginning of each level. The further you go, the higher your score.
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KungFuFurby
Whoa, long game... I haven't beaten it yet, but I've been through 35 levels. I wonder how many are there...
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Whoa, long game... I haven't beaten it yet, but I've been through 35 levels. I wonder how many are there...
1
Ethan
Rhys- Thanks! It's based off of a lot of games like that. Mostly The Impossible Game.
Rob- Thanks! Didn't take to long for my friend to make the engine, most of the time was spent making levels.
HNF- Thanks man.
Epic- I double checked both collision boxes, and it's probably the player (the spike collision is pretty much perfect) I'll look into fixing that.
Thanks all for the kind words. Means a lot :D
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Rhys- Thanks! It's based off of a lot of games like that. Mostly The Impossible Game.
Rob- Thanks! Didn't take to long for my friend to make the engine, most of the time was spent making levels.
HNF- Thanks man.
Epic- I double checked both collision boxes, and it's probably the player (the spike collision is pretty much perfect) I'll look into fixing that.
Thanks all for the kind words. Means a lot :D
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Epic428
Collision boxes for the spikes and player should be fixed. When I hit the spikes it never looks like I did. also, at the beginning of each level you should reset the red/blue switch to default.
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Collision boxes for the spikes and player should be fixed. When I hit the spikes it never looks like I did. also, at the beginning of each level you should reset the red/blue switch to default.
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