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No description provided by author.11 Comments
ginagara
Super addictive! I do love mashing the space bar, but it would be nice to be able to change directions while jumping without falling all the way back to the bottom. Also, if you're able to make the graphic blocks a little more seamless where they connect, that would improve your game's design. 3:00 might be a little long - if you cut it to 2:00 I think it would work too.
0
Super addictive! I do love mashing the space bar, but it would be nice to be able to change directions while jumping without falling all the way back to the bottom. Also, if you're able to make the graphic blocks a little more seamless where they connect, that would improve your game's design. 3:00 might be a little long - if you cut it to 2:00 I think it would work too.
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coronald
Still haven't gotten to the end, which adds to it's addictive quality, however perhaps differentiating the areas (texture wise) more might stave off frustration, it gets a bit disorienting at times without any landmarks, or changes in texture.
The infinite jump mechanic is hilarious, but I feel like it makes vertical sections gratuitous as opposed to challenging. Mashing my jump button is more bothersome than interesting.
three tries was all it took me, but I noticed others didn't make it. Maybe some difficulty modes might make it interesting?
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Still haven't gotten to the end, which adds to it's addictive quality, however perhaps differentiating the areas (texture wise) more might stave off frustration, it gets a bit disorienting at times without any landmarks, or changes in texture.
The infinite jump mechanic is hilarious, but I feel like it makes vertical sections gratuitous as opposed to challenging. Mashing my jump button is more bothersome than interesting.
three tries was all it took me, but I noticed others didn't make it. Maybe some difficulty modes might make it interesting?
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dcdsign
Infinite jump really improved game play, I enjoy staying floated whole time where you are going through the tunnel.
have more bad guys, definitely. maybe having patterns with each path might help people know where they have already gone and not confused them too much.
I was also thinking maybe have both floor and ceiling be the "no touch zone" so you will have to jump in the middle to pass by
this is really enjoyable!
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Infinite jump really improved game play, I enjoy staying floated whole time where you are going through the tunnel.
have more bad guys, definitely. maybe having patterns with each path might help people know where they have already gone and not confused them too much.
I was also thinking maybe have both floor and ceiling be the "no touch zone" so you will have to jump in the middle to pass by
this is really enjoyable!
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ianmcg
The infinite jump mechanic is really great - it's satisfying to just mash the space key when you're in a hurry, and it makes it easier to move vertically around the level, as opposed to having to use stairs or something. Lava pits are a good idea too. Also the tiny screen works well - it's kind of cramped and claustrophobic and means you have to make practically uninformed decisions about where you're going.
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The infinite jump mechanic is really great - it's satisfying to just mash the space key when you're in a hurry, and it makes it easier to move vertically around the level, as opposed to having to use stairs or something. Lava pits are a good idea too. Also the tiny screen works well - it's kind of cramped and claustrophobic and means you have to make practically uninformed decisions about where you're going.
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johngabe
The playability and pace of game works well. a more visible timer, and perhaps a flashing countdown when time is almost expired would be nice.
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The playability and pace of game works well. a more visible timer, and perhaps a flashing countdown when time is almost expired would be nice.
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BigFurryMinster
The timer combined with the expansive terrain creates an exhilarating feeling of pressure. It really is addictive, each time a rush leading to (at least for me) defeat, and a rush to play again.
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The timer combined with the expansive terrain creates an exhilarating feeling of pressure. It really is addictive, each time a rush leading to (at least for me) defeat, and a rush to play again.
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cischken
The concept and gameplay is very fun. I would have liked to have the size of the game be larger so we could have more of an idea as to where our little guy is running. The infinite jump is fun, but it can get tedious to be constantly mashing the space bar for the better half of three minutes.
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The concept and gameplay is very fun. I would have liked to have the size of the game be larger so we could have more of an idea as to where our little guy is running. The infinite jump is fun, but it can get tedious to be constantly mashing the space bar for the better half of three minutes.
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Gatriex
It seems to be simple, moving and jumping, one level, and yet there is so much fun. I like that balance.
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It seems to be simple, moving and jumping, one level, and yet there is so much fun. I like that balance.
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telebigemu
I had so much fun--mostly because of the ability to jump x1000. Though I might fix some of the collisions/friction, because I'd died before I ran into the dinosaur, while trying to dodge it.
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I had so much fun--mostly because of the ability to jump x1000. Though I might fix some of the collisions/friction, because I'd died before I ran into the dinosaur, while trying to dodge it.
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