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The Valley Rule

by Raiyumi

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LD - Post Jam- Version

Controls: Arrows , S

You are stuck "beneath the surface" and trying to find a way up. There seems to be only 1 giant door blocking your path. Can you open it?

4 Keys, 1 way out, and power-ups.
Exploration platformer.


Programming, Art, Design by: Ryan Carag
Music and Sound by: Bill Kiley

I wish I could've done more with the theme, but we were cutting it close. We had some awesome music for the overworld too. Argh!


Such an amazing game! #Lavonit
0 5 years, 1 month ago
great game. The only issue i had was the fact that you cant double-jump after you fall off a cliff.. basically, in the 'last' room, when you fall off a wall, instead of jump off a wall, you can only single jump, which typically ends in a complete fail. It sometimes is hard to find at which point you're simply sliding down, and at which point you have actually fallen off...
I only mention this because nearly every other game that i've played in this style (2D platformer with integrated player improvements) allows you to double jump even after a fall (as long as you've touched solid 'ground' since the last jump)

0 9 years, 9 months ago
Some of the things like the water falling from above looks like the ones from the game called FEZ on the PS4/PS3 > w <)/ still cool though!
0 9 years, 9 months ago
The game is the best game I've played in my career; way better than the Pokemon series...
-1 9 years, 10 months ago
Invin K
Short but dreamlike game. Good. But... sometimes too difficult to clear
0 9 years, 10 months ago
how did you do the camera? movement is simply amazing!
0 9 years, 11 months ago
If you don't mind sharing, how did you do the water? Are those actors? Animated tiles?

Nice game.

0 9 years, 11 months ago
Beautiful game, in a short sentence it's "Cave story meets Metroid"
1 9 years, 11 months ago
Excellent job, the game looks and plays great (perhaps a little bit generic, but given the quality and time constraints it doesn't hurt the game in the least). I agree that the camera is awesome, and helps a lot with the polished feel of the game.
It probably wouldn't hurt to allow the player a bit more leeway when it comes to touching the water, as there were a couple points when it seemed like I died before actually touching it, but my timing might have just been off.

I also feel I should throw my two cents into this controls discussion and say that having S to jump is the best choice (although Z or X are probably more the standard for small platformers and work just as well), but Spacebar should never be jump in anything remotely resembling a precision platformer as it's just far too clunky and slow.
And while Up is workable and convenient as a jump button for more casual platforming it gets too crowded and confusing in a more difficult game, having to juggle 3 constant, essential actions at all times like that with one hand will slow down reactions and blends them together too much.

1 9 years, 11 months ago
good engine but the jump need be Spacebar or soming easy i rating 100 this game i wil buy but i not ritch
0 9 years, 11 months ago

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