Description
Click the "Stone Pillar" button, then click the yellow grid on screen to start the first pillar.
Arrow keys = Move camera.
Enter = Restart
2 Comments
Crossland88
@mikhog I solved the layering problem for wall building with the "move self to bottom within layer" block, which must be new in 3.0 because I'v never seen it, Next I'll probably to add some kind of siege mechanics and archer placement.
0
@mikhog I solved the layering problem for wall building with the "move self to bottom within layer" block, which must be new in 3.0 because I'v never seen it, Next I'll probably to add some kind of siege mechanics and archer placement.
0
mikhog
Pretty cool, if you sort out the z-ordering problem this could be truly awesome! I saw someone who had made an isometric game in Stencyl so it's absolutely possible. Maybe keep a sorted list based on layer? I struggled with this myself when doing my zombiegame and my solution was to sort gameobjects every time a new object was added but with an ordered list (or ordered heap) that could be solved a lot quicker O(log n) but I don't know if anyone have implemented ordered heap in Stencyl. Anyway good luck!
1
Pretty cool, if you sort out the z-ordering problem this could be truly awesome! I saw someone who had made an isometric game in Stencyl so it's absolutely possible. Maybe keep a sorted list based on layer? I struggled with this myself when doing my zombiegame and my solution was to sort gameobjects every time a new object was added but with an ordered list (or ordered heap) that could be solved a lot quicker O(log n) but I don't know if anyone have implemented ordered heap in Stencyl. Anyway good luck!
1