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Inventory system

by Reashu


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Description

My WIP Zelda-like Inventory System.

Controls:
Use 'Z' to open and close the inventory screen, use the arrow keys to move the inventory cursor. Use 'X' to select an item.

Planned features:
- Select one "main" item and up to five "other" items (to use with hot-keys in game, for example)
- Description window to provide information about the item under the cursor
- Window(s?) to display non-interactive items, such as crystals or heart-pieces.

Details:
- Some resources temporarily stolen from RPG Maker XP. I'll be working to replace these even though this is a simple system demo, but it's not a priority.
- Sounds made with Bfxr.
- The items all have the same icon because I was too lazy to import different ones. The system does see them as separate items.
- All sizes, offsets, etc. can be configured through behavior attributes or simply animation size.
- The inventory is based on a global list keeping track of which items the player has in his inventory
- Each item is represented by an actor type which defines details such as name and description.
- Which actors are used as items is defined in the Inventory behavior itself by adding actors to a list.
- A Scene Behavior allows the inventory screen to be opened while the scene continues to exist in the background but can be paused at your discretion.
- If anyone knows how to format this text (BBCode, HTML or similar) please let me know through comments of PM.



1 Comment

ckguerra
Can you share this template? I'd be very interested to see how you did this. :)
0 12 years, 7 months ago

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