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Wanted AI RaisedPlatformShooter
by LtVax27
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Description
Hit Enter to revert to Menu.
Still got a bit to add, Uploaded and updated so a mate can test it for bugs.
Update Notes: https://www.facebook.com/notes/mich ael-johnson/kingpin-updates/1015555 4816983391/
---Can
* Spawn 1-7 Enemies (by Wanted LvL)
* Spawn 3 Types of Enemies (" ^ ")(multi type supported)
* Follow Way-points [Patrol Speed]
* Detect Player/Wanted LvL (0-7 Stars)
* Engage Player and call for back up(In building) [Increases Patrol Speed]
* Call for backup (New Units every [randomTime])[Spawn]
* Maintain random movement while firing at center [Attack Speed]
* Attack if shots fired
* Advance at end of Checkpoint if not engaged
* Group Distance detection (Follow other if{Enemy}no.>{Self}no.)
* Display randomly chosen Gun
* Wall Detection [Enemy+Bullet Fire]
* Unit Detection [Enemy]
* Cover Peek & Advance + Throw Grenades (While Peeking) [2xtypes]
* Hides unused Waypoints
* Follow 2ndary waypints if player has gone up to next corridor
3 Comments
Was trying to post a log but it keeps playing up, might put one some where else at some point
0
14-3-18
* Started Overhauling old attempt to working point
* Spawn 1-5 Enemies (by Wanted LvL)
* Spawn 2 Types of Enemies (" ^ ")(multi type supported)
* Follow Way-points [Patrol Speed]
* Detect Player/Wanted LvL
* Engage Player and call for back up [Increases Patrol Speed]
* Maintain random movement while firing at center [Attack Speed]
* Made Silencer Soundfx
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16-3-18
* Wall Detection [Enemy]
* Added Movement type for avoiding wall hiding{Bug}
* Added Enemy Grenade throwing
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17-3-18
* Fixed Wall hiding bug
* Got Ai guns working
* Added 2nd Movement type for avoiding wall hiding
* Adjusted Bullet firing height/distance
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18-3-18
* Group Distance detection, Better spacing. (Follow other{Enemy})
* Gun Display
* Wall Detection [Bullet Fire]
* Cover Peek
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