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MyChairHasALooIn
so now I need to make more shadow blocks, specifically sized to match the dimensions of internal shadows in walls, at the moment theres 2 or sometimes 3 doing the job of 1 along an edge, the large rectangle at the top of the area uses 8 shapes atm it could use 4 or even just 1. the t shape uses 7 where it could easily use only 2.
This will reduce load on your poor lil pc's so much I can actually get back on with putting some game in there somewhere
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so now I need to make more shadow blocks, specifically sized to match the dimensions of internal shadows in walls, at the moment theres 2 or sometimes 3 doing the job of 1 along an edge, the large rectangle at the top of the area uses 8 shapes atm it could use 4 or even just 1. the t shape uses 7 where it could easily use only 2.
This will reduce load on your poor lil pc's so much I can actually get back on with putting some game in there somewhere
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MyChairHasALooIn
DOH moment, see how much faster it runs? shadow blocks in walls that would never ever occlude another open space are kinda dumb, with a little tile clineup(make black edges match up with shadow blocks that are needed).
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DOH moment, see how much faster it runs? shadow blocks in walls that would never ever occlude another open space are kinda dumb, with a little tile clineup(make black edges match up with shadow blocks that are needed).
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MyChairHasALooIn
ignore that other comment for now;) hehe
uploaded test of eva2 updated shadows and light
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ignore that other comment for now;) hehe
uploaded test of eva2 updated shadows and light
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