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Description
arrow keys to fire in the direction.
Defend your base at the center from the enemies, but dont shoot the green powerups.
super early work in progress.
15 Comments
tastygraphgames
@Nookriot,
Thanks for the feedback Nookriot. What I did was make a multiplier of 0.7 on the movement speed if enemies come from top or bottom (to give the player a bit more time to react) ... But perhaps 70% movement speed is still too fast... I tested it at 0.5 and 0.6 but i felt it was a bit too slow...
I'll try switching it back down and see how people feel about!
Thanks again for the feedback, much appreciated :)
1
@Nookriot,
Thanks for the feedback Nookriot. What I did was make a multiplier of 0.7 on the movement speed if enemies come from top or bottom (to give the player a bit more time to react) ... But perhaps 70% movement speed is still too fast... I tested it at 0.5 and 0.6 but i felt it was a bit too slow...
I'll try switching it back down and see how people feel about!
Thanks again for the feedback, much appreciated :)
1
Nookriot
I would say to increase the game's height as when objects come from top or bottom, there is less time to fire upon them. Over all, well done! You got a thumbs up from me!
2
I would say to increase the game's height as when objects come from top or bottom, there is less time to fire upon them. Over all, well done! You got a thumbs up from me!
2
tastygraphgames
@OpenHeartSound: Thanks!! "crazy music" is your field though ;D
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combo upgrade is active, pump it up for higher combos when you touch a bonus object :)
still a lot of work to do, but its working mechanically as it should... now it just needs to be polished better so the button looks nicer, etc...
Then i can start adding more upgrade options :)
please post your opinions after you've played it. I see a lot of people playing this, but not a whole lot of feedback.
I would really appreciate some constructive critissism please :)
0
@OpenHeartSound: Thanks!! "crazy music" is your field though ;D
---
combo upgrade is active, pump it up for higher combos when you touch a bonus object :)
still a lot of work to do, but its working mechanically as it should... now it just needs to be polished better so the button looks nicer, etc...
Then i can start adding more upgrade options :)
please post your opinions after you've played it. I see a lot of people playing this, but not a whole lot of feedback.
I would really appreciate some constructive critissism please :)
0
OpenHeartSound
Hey this is cool, I like the concept. If you spice it up with a lot of flashing colors and crazy music, and make it faster so that it's harder for the player to make that instant decision of whether or not to fire, it could be a really addictive game.
1
Hey this is cool, I like the concept. If you spice it up with a lot of flashing colors and crazy music, and make it faster so that it's harder for the player to make that instant decision of whether or not to fire, it could be a really addictive game.
1
tastygraphgames
added combo counter and total score (its my intention to make it so that Total Score will eventually be changed to function as a currency to unlock new upgrades for the player, such as more health, more bullets, shields, temporary slowmotion of the enemies, the ability to shoot the bonus object and not lose your combos (limited use of course) ...
feel free to let me know what you think please :)
0
added combo counter and total score (its my intention to make it so that Total Score will eventually be changed to function as a currency to unlock new upgrades for the player, such as more health, more bullets, shields, temporary slowmotion of the enemies, the ability to shoot the bonus object and not lose your combos (limited use of course) ...
feel free to let me know what you think please :)
0





