Description
Feedback needed!
24 Comments
dudi223
Niec! I think that if it was longer, and that if instead of rain it was wind blowin aleaves, that it would be suitably creepy. also, if their were enemies that only "appeared" when, say, the lights flickered. I know you're aiming for a limbo jr, but this is something that could branch off and become more. I'm not saying it will ever surpass limbo, but it could become something different. I love it so far, and I wish it was longer. keep up the good work!
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Niec! I think that if it was longer, and that if instead of rain it was wind blowin aleaves, that it would be suitably creepy. also, if their were enemies that only "appeared" when, say, the lights flickered. I know you're aiming for a limbo jr, but this is something that could branch off and become more. I'm not saying it will ever surpass limbo, but it could become something different. I love it so far, and I wish it was longer. keep up the good work!
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mean person
oh and can u make it so in the first lvl if you put the block on the wrong wall you can reset it some how case i got stuk and had to reload the page
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oh and can u make it so in the first lvl if you put the block on the wrong wall you can reset it some how case i got stuk and had to reload the page
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mean person
can u update please its really well done but i wanna see if u added any new stuff it to short at the moment i think anyway
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can u update please its really well done but i wanna see if u added any new stuff it to short at the moment i think anyway
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arthelius
Je sais que tu es français donc je te laisse un commentaire en français.
Très joli jeu, juste une remarque. En général l'ambiance est un brin trop sombre, on voit mal certains éléments.
Après le côté minimaliste ne gêne pas du tout au contraire, l'ambiance fait très limbo.
Bravo !
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Je sais que tu es français donc je te laisse un commentaire en français.
Très joli jeu, juste une remarque. En général l'ambiance est un brin trop sombre, on voit mal certains éléments.
Après le côté minimaliste ne gêne pas du tout au contraire, l'ambiance fait très limbo.
Bravo !
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Aasimar
Hi guys and thanks for feedback!
Yeah, the luminosity isn't really good for the moment, I'll try to make it differently.
Limbo is a big reference but it's not the only one, limbo is a masterpiece, I haven't pretend to create art with this game..!
My idea was to create a light and shadow game, because I haven't many time to make color gfx and detailled ambiance (and also because I'm working on a game very colorfull at work, I need to change : http://sebastienwozny.com/Portfolio _Dofus_Sebastien_Wozny.pdf ), difficult to be different as Limbo using this style.
Now I have 12 levels, I'll update here soon !
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Hi guys and thanks for feedback!
Yeah, the luminosity isn't really good for the moment, I'll try to make it differently.
Limbo is a big reference but it's not the only one, limbo is a masterpiece, I haven't pretend to create art with this game..!
My idea was to create a light and shadow game, because I haven't many time to make color gfx and detailled ambiance (and also because I'm working on a game very colorfull at work, I need to change : http://sebastienwozny.com/Portfolio _Dofus_Sebastien_Wozny.pdf ), difficult to be different as Limbo using this style.
Now I have 12 levels, I'll update here soon !
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Ceric
Looks really good so far. Great atmosphere, like Cole said. There are a couple of spots where it's tough to tell that something is dangerous (the saw on a slope) because of the light levels, but that's about all I can think of in terms of feedback.
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Looks really good so far. Great atmosphere, like Cole said. There are a couple of spots where it's tough to tell that something is dangerous (the saw on a slope) because of the light levels, but that's about all I can think of in terms of feedback.
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