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Thank you for the input, it seems like dodge gave everyone problems. I'll try to avoid boxing the playing in with hazards in my next game. I'm also planning on letting the player select the difficulty level, and setting it up so that choice effects the whole level design rather than just enemies. That way people who aren't big on precise jumps won't have to deal with them.
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Thank you for the input, it seems like dodge gave everyone problems. I'll try to avoid boxing the playing in with hazards in my next game. I'm also planning on letting the player select the difficulty level, and setting it up so that choice effects the whole level design rather than just enemies. That way people who aren't big on precise jumps won't have to deal with them.
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Played Coin Collector Final
Played Balloon Burst
Played Shanghaied
Played Coin Collector Final
Played Coin Collector Final
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Stencyler
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