Play improved post-compo version with bugfixes, refined gameplay and more levels at Newgrounds!
Created for Ludum Dare 25 in under 48 hours. Gh rate here:
http://www.ludumdare.com/compo/ludu m-dare-25/?action=preview&uid=1 1391
Use mouse to play, select different traps by picking their icons from the top screen and then place them down in the battlefield.
Press R to restart current Stage and Esc to return to main menu. Note that this will restart the whole game.
Press P to pause the game
Press +/- to adjust volume and 0 to mute/unmute
There is a story of a beautiful princess trapped in the castle of a horrible demon. Many brave warriors have fallen
trying to face the dangerous traps of the castle to save the princess
The truth, however, is much more darker: The master of the castle is no one but the princess herself!
She uses terrible dark magic to set traps for the hapless heroes who invade the castle,
and then uses their blood to create more deadly traps for new heroes who dare to set their foot in the castle!
Mad Princess is a tower defence type of game. You control the princess,
who uses blood as currency, to set up different traps from spiky floors to
crossbow sentries to kill the invading heroes!
The heroes travel in sideway 2D view in the halls of the castle,
trying to reach the princess. If that happens, she is forcefully saved and probably married, or worse, taken to some mental care institution
First trap is the Bombs, you can spawn them pretty much anywhere by just clicking empty space. They are cheap and pretty powerful, but be careful though, because they start rolling around easily and will blow up your traps if they happen to collide.
Second trap is the Spike Carpet, it falls on the ground and will sap the health of anyone who steps on it. The invading heroes cannot attack it, but be careful when placing it, because it breaks if it touches other traps.
The third trap is the Wall, well, it is not really a trap, but a strong brick wall, that will halt the travel of the heroes until they manage the break it. Agile enemies can run through it with no harm though. The Wall will break any traps that collide with it.
The fourth trap is the Crossbow, its an automatic sentry that will shoot arrows at the invaders. Its also a bit like the Wall, and will halt the heroes, but only briefly, because its not as sturdy as the Wall. Agile enemies can also pass through it with no harm but they can still be hit with arrows.
The fifth and final trap is the Chain Ball, it spins in place in a round arc. Its very powerful, but it will destroy any traps it happens to smash into so be careful when placing it.