Description
Controls:
Left, Right - Movement
Z - Jump
X - Interact with levers
C - Call(on the fifth level after you touch the blue thing)
Still working on art and trying to find better speech synthesizer. Enjoy!
5 Comments
Sift
My hard drive died so this project is gone, but I think I can remember how I made them. There'd be a scene behavior that restricted the player's movement by disabling movement behaviors if a boolean was true. It'd play Darwin's dialogue and draw a text attribute that changes after a certain amount of seconds in according to what Darwin was saying. It also changed the animation and drew that exclamation point actor above the player.
Afterwards the scene would kill the player actor and create another one instantly (I didn't know how to enable behaviors again).
Some lines would play after the player's x was greater than an amount then a boolean would make it so it doesn't repeat such as the cliff part.
Err the elevator scene was the same thing as the cliff. After the player's x is greater than whatever it pushes the player on the elevator, sets the velocity for the elevator, and fades in a blue ambient lighting actor. That's all I can remember, hope this helps!
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My hard drive died so this project is gone, but I think I can remember how I made them. There'd be a scene behavior that restricted the player's movement by disabling movement behaviors if a boolean was true. It'd play Darwin's dialogue and draw a text attribute that changes after a certain amount of seconds in according to what Darwin was saying. It also changed the animation and drew that exclamation point actor above the player.
Afterwards the scene would kill the player actor and create another one instantly (I didn't know how to enable behaviors again).
Some lines would play after the player's x was greater than an amount then a boolean would make it so it doesn't repeat such as the cliff part.
Err the elevator scene was the same thing as the cliff. After the player's x is greater than whatever it pushes the player on the elevator, sets the velocity for the elevator, and fades in a blue ambient lighting actor. That's all I can remember, hope this helps!
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Sift
Thanks! The area after the elevator requires you to jump towards the top right of the scene. There will be a lever and a small room which gives you a blue beak(badly drawn ;_;). When you have it you can press C and "Call" on buttons to proceed in the level. Sorry for not communicating that in the game :(
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Thanks! The area after the elevator requires you to jump towards the top right of the scene. There will be a lever and a small room which gives you a blue beak(badly drawn ;_;). When you have it you can press C and "Call" on buttons to proceed in the level. Sorry for not communicating that in the game :(
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Meteos
Nice work so far. Like the little effects like the lighting, and the blowing leafs and the talking voice. Though I don't know how to get pass the area after the elevator.
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Nice work so far. Like the little effects like the lighting, and the blowing leafs and the talking voice. Though I don't know how to get pass the area after the elevator.
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