Description
How do the physics of movement change the experience of a game? In this demo, standard "tank" controls are used:
Left Arrow: Rotate counterclockwise
Right Arrow: Rotate clockwise
Up Arrow: Move forward
Down Arrow: Brake
There are three scenes to switch between.
The "Tank Physics" scene has high motion damping, making the ship feel mostly like it's sliding around on the ground.
"Space Physics" removes linear damping, allowing the ship to coast forever.
"Rocket Physics" adds the force of gravity to fight against.
Switch between scenes by moving to the top left and right corners of the screen.
Press "r" to reload.
Resources:
"Golden Glider" actor type by Stencyl
"Colorful Blocks" tileset by Blob
"Universe" background by CWDproductions
"Happy" and "Factory" backgrounds by Ceric


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