173,356
Plays
320
Reviews
91%
Like It
160
Comments
The Binding Force
by Irock
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Description
This is a demo.
Left and Right to move
Z to jump
X to use weapons
Up and Down to aim up and down
Down to enter doors and interact with objects
Update 4/20/11 - Fixed a broken door and removed a broken enemy.
Update 4/20/11 - Increased horizontal air slowdown.
Update 4/19/11 - Addressed issue where block would fall through floor on slower computers.
160 Comments
Sunflower
As a representative of the Cuties Protection Association I demand the following:
1. Greeny ceil drops shall not be placed above any dangerous object, such as lava pit or spikes.
2. White umbrella jumpers shall be granted immunity for spikes, so they won't die during the reckless run after player.
It's really horrible when you think about those cute little monsters (sized about the same as humans) dying only because of not careful level design. :<
(and yes, except the last boss and his spawns I haven't killed a single monster, at least not directly)
Oh, by the way, some health packs doesn't work. I don't know if it's intended (I noticed that some of them were placed next to signs), but it's somehow confusing. ^^' If you want to show the location of healing pack, maybe it's better to make a sign with health pack drawn on it? O.o
(in fact, I think that the best idea would be having health restoration and saving in one object, since those two things often come together; and when they aren't, it just discourages me from saving, unless I have full health)
0
As a representative of the Cuties Protection Association I demand the following:
1. Greeny ceil drops shall not be placed above any dangerous object, such as lava pit or spikes.
2. White umbrella jumpers shall be granted immunity for spikes, so they won't die during the reckless run after player.
It's really horrible when you think about those cute little monsters (sized about the same as humans) dying only because of not careful level design. :<
(and yes, except the last boss and his spawns I haven't killed a single monster, at least not directly)
Oh, by the way, some health packs doesn't work. I don't know if it's intended (I noticed that some of them were placed next to signs), but it's somehow confusing. ^^' If you want to show the location of healing pack, maybe it's better to make a sign with health pack drawn on it? O.o
(in fact, I think that the best idea would be having health restoration and saving in one object, since those two things often come together; and when they aren't, it just discourages me from saving, unless I have full health)
0
Irock
Ambvai, it's set to down so don't accidentally interact with an object while trying to aim up.
2
Ambvai, it's set to down so don't accidentally interact with an object while trying to aim up.
2
Ambvai
Nicely done! Just one small thing-- in my experience, most games assign using objects and doors to Up. Down just feels... weird.
-1
Nicely done! Just one small thing-- in my experience, most games assign using objects and doors to Up. Down just feels... weird.
-1
Jumper
Best game ever. Unfortunately, I suck at it. Keep up the great work, my friend. Hope this gets to be the full version. ~Jumper
0
Best game ever. Unfortunately, I suck at it. Keep up the great work, my friend. Hope this gets to be the full version. ~Jumper
0
YoungIrishFox
just to clarify.the controls are left and right to move z to jump x to use sword (when you get it) down to use helth, save and fire your sword below you. keep this going cause I had no idea
1
just to clarify.the controls are left and right to move z to jump x to use sword (when you get it) down to use helth, save and fire your sword below you. keep this going cause I had no idea
1
LoneRaider
I like those types of games. Classic. The sounds are pretty good and the graphics too. Like some says, it lacks of save spots, or you could do that when we die, we regenerate at the last door we went through, while the saves will be... For saving.
-1
I like those types of games. Classic. The sounds are pretty good and the graphics too. Like some says, it lacks of save spots, or you could do that when we die, we regenerate at the last door we went through, while the saves will be... For saving.
-1


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