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Dirt Bike joint example
by colburt187
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Description
Finally got something working with the joints!
the physics isnt perfect but its almost there.
X to excelerate
Z brake/reverse
Arrows on lean forward or back
R to reload the level.
there is only 4 tracks for now.
6 Comments
colburt187
Hi Wifido, I think the best way to learn the joints is to just experiment with them, make your vehicle actor then 2 wheel actors. Then put them on the scene, attach a pivot joint to the back wheel, then attach the back wheel to the front wheel with a stick joint, then attach the wheels to the vehicle also with stick joints. Set the back wheel to 'set turning speed to 2000' when a button is pressed. You will need to use the debug block a lot when testing to see what is going on with your joints, they can be very buggy.
0
Hi Wifido, I think the best way to learn the joints is to just experiment with them, make your vehicle actor then 2 wheel actors. Then put them on the scene, attach a pivot joint to the back wheel, then attach the back wheel to the front wheel with a stick joint, then attach the wheels to the vehicle also with stick joints. Set the back wheel to 'set turning speed to 2000' when a button is pressed. You will need to use the debug block a lot when testing to see what is going on with your joints, they can be very buggy.
0
Wifido
I am really impressed and wanting to do something similar with a car type vehicle that shoots rockets...etc... Any chance that you could share an example?
0
I am really impressed and wanting to do something similar with a car type vehicle that shoots rockets...etc... Any chance that you could share an example?
0
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