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Dirt Bike joint example

by colburt187


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Description

Finally got something working with the joints!
the physics isnt perfect but its almost there.

X to excelerate
Z brake/reverse
Arrows on lean forward or back
R to reload the level.

there is only 4 tracks for now.



6 Comments

caseyldg69
poo poo

0 7 years, 1 month ago
thelukejohns
Really nice
0 9 years, 7 months ago
MadManAdam
Really cool example of joints! Well done.
0 12 years, 1 month ago
colburt187
Hi Wifido, I think the best way to learn the joints is to just experiment with them, make your vehicle actor then 2 wheel actors. Then put them on the scene, attach a pivot joint to the back wheel, then attach the back wheel to the front wheel with a stick joint, then attach the wheels to the vehicle also with stick joints. Set the back wheel to 'set turning speed to 2000' when a button is pressed. You will need to use the debug block a lot when testing to see what is going on with your joints, they can be very buggy.
0 12 years, 8 months ago
Wifido
I am really impressed and wanting to do something similar with a car type vehicle that shoots rockets...etc... Any chance that you could share an example?
0 12 years, 8 months ago
colburt187
14"85 is my best time on Bumpy road, the last level.
0 12 years, 8 months ago

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