mazeon

Probably stuck in the 90's.

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Baby Mummy's Curse
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Shoutbox

mazeon
2013-09-26
A new beta version of Baby Mummy is online. Revised controls, added story mode, polished/renewed art work and other improvements.

0 11 years, 2 months ago
mazeon
2013-08-29
BABY MUMMY UPDATE

ChangeLog:

- added Chamber 20
- improved player’s controls (Generally more grip and less inertia. It’s now easier to jump/walk from edges. Shorter jumps are possible now. Hold longer the jump button to jump higher.)
- added Acid Sphinx boss enemy
- extended player’s animation (landing animation)
- added purple “perfect”-gem (appears by collecting all gems in a chamber, when lives are at maximum)
- added “Perfect!” game play (the 21th chamber will be locked until all 20 purple gems are collected)
- added a little perfect gem display on the upper right of the screen for each chamber
- added new crumbling platform (crumbling in time intervals)
- added broken ladders graphics
- added gems to chamber 1 and 2
- changed the gem arrangement in chamber 6
- added third chamber selection screen
- temporary kicked the training room
- added mouse animation
- minor graphic and game play adjustments
- changed walk range of the scorpion at chamber 9
- swapped the chronological order of chambers 6 and 7
- added a single spike in chamber 9
- several new tile graphics

0 11 years, 3 months ago
mazeon
Just a quick note that I updated Baby Mummy's Curse.

ChangeLog:

Added chamber 19
Added 2nd background music for chambers 10 to 19
The music is now playing continuously. No restart by death.
Changed the jump sound (still a placeholder)
Added several enemy collide animations
Added dust cloud for players' landing animation
Increased the glow effect for the acid basins
Added more details (e.g. spiderweb animation)
General improvements
Bugfixing

0 11 years, 4 months ago
mazeon
2013-07-28
BABY MUMMY UPDATE

- Graphic tweaks for acid elements
- Animation tweaks (e.g. added dust cloud when jumping)
- Minor game play fixes

0 11 years, 4 months ago
mazeon
2013-07-27
BABY MUMMY UPDATE
ChangeLog 0.5.0 / 0.5.2 / Today's Beta Version

- Added new Chambers 16, 17 and 18
- Added conveyer belts
- Added new moving platform elements
- Added oneway passages and golden switches
- Added exit sign animation for exit door
- Added sound effects for the eyeball, arrows, oneway switch, pillar
- Polished and added tiles
- Added hieroglyphics and other embellishments
- Changed collision for the exit door
- Improved players' collision
- Added new camera switch function for double rooms
- Optimized players' falling animation
- Adjusted Eyeball's firing rate and bullet speed at Chamber 15 (easier now)
- Fixed the wrong purple switch animation at Chamber 15
- Added footstep sounds (audible when music is muted)
- Deleted an invisible ladder region which allowed the player to climb walls
- Added pick up animation for the key, heart and gems
- Tamed the bats a bit … decreased the attack region size and attack speed.
- Added acid basin and acid drops

0 11 years, 4 months ago
mazeon
2013-07-26
BABY MUMMY UPDATE
ChangeLog 0.5.0 / 0.5.2 / Today's Beta Version

- Added new Chambers 16, 17

0 11 years, 4 months ago
mazeon
2013-07-01
"Baby Mummy's Curse" update : New levels and general improvements

ChangeLog 0.5.0 - 0.5.2

- Added new Chambers 16

0 11 years, 5 months ago
mazeon
Howdy BG! Although your idea sounds very exciting, a coop dev thing is impossible for me, because lack of time. If I could finish Baby Mummy during the next few Months in a satisfying way, it would be a personal success, you know? In a coop, everbody must rely on each other - Unfortunately I can't fulfil those requirements in my current situation. Sorry to disappoint you! But I wish you all the best for your plans!
0 11 years, 5 months ago
banmeplease
I have hatched a great idea! Me, you and lapada and maybe more people should work on a game together! We will need a game idea first.
0 11 years, 5 months ago
mazeon
Thanks for giving the new levels a shot, Banmeplease - glad you like! :) Well, I am sorry to tell you that the main actor is a vegetarian and pacifist ... so he would refuses any use of weapons! ;) Furthermore, I guess it would be very easy to shoot down those skeletons. However, my intension is to implement more simple puzzle and tactical elements for the next chambers.
0 11 years, 5 months ago

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