Abigayl
I am a Christian, tutor, and Stencyl programmer, with several top Stencyl games
on Kongregate.
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Games
Games
Whatever Goads Your Goat
60 Seconds: Space Rocks
Mr Goldfish
Minesweeper
Invader Breaker
Shoutbox
Abigayl
Shaff, making the bar and the attribute is very similar to the system I showed for the HP bar in Tutorial 4. The only difference is that now use a game number attribute and have it increase instead of decrease. Then, when that attribute is high enough, allow for other codes to unlock.
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Shaff, making the bar and the attribute is very similar to the system I showed for the HP bar in Tutorial 4. The only difference is that now use a game number attribute and have it increase instead of decrease. Then, when that attribute is high enough, allow for other codes to unlock.
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Shafferinc
Hey Abigayl i was wondering if you could possibly make a tutorial, or atleast maybe throw out some ideas on how to many an Experience bar, and then how to link it to increased amounts of attributes?
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Hey Abigayl i was wondering if you could possibly make a tutorial, or atleast maybe throw out some ideas on how to many an Experience bar, and then how to link it to increased amounts of attributes?
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Shafferinc
I put a school video game design team together at my highschool using stencyl and I would like to let you know that we defiantly would not be this far without your help. Thank you for those great tutorials.
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I put a school video game design team together at my highschool using stencyl and I would like to let you know that we defiantly would not be this far without your help. Thank you for those great tutorials.
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Abigayl
1UP: Best way for me to help you out would be for you to come to the livestream (when I am on, which I never know what times that will be), and then I can demonstrate the behaviors needed. The basic idea though is using an attribute for your angle and then using velocity codings with angle subtractions for when the ball hits an object. For the paddle itself, compare the "x-center of self" to "x-center of last collided actor" and adjust your angle accordingly.
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1UP: Best way for me to help you out would be for you to come to the livestream (when I am on, which I never know what times that will be), and then I can demonstrate the behaviors needed. The basic idea though is using an attribute for your angle and then using velocity codings with angle subtractions for when the ball hits an object. For the paddle itself, compare the "x-center of self" to "x-center of last collided actor" and adjust your angle accordingly.
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1UPGameStudio
Hi Abigayl, I'm new.
Excuseme for my english but I'm Italian.
Please help me with brickbreaker game!!!
I could send a template because what is inside the program has no angle when the ball bounces on the paddle.
My mail is 1upgamestudio2010@gmail.com
Best regards
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Hi Abigayl, I'm new.
Excuseme for my english but I'm Italian.
Please help me with brickbreaker game!!!
I could send a template because what is inside the program has no angle when the ball bounces on the paddle.
My mail is 1upgamestudio2010@gmail.com
Best regards
0
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