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Table of Contents
Stencylpedia
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1: Getting Started
Getting Started
Crash Course
Crash Course 2
2: Building Logic
What is a Behavior?
Creating a Behavior
Attributes
Game Attributes
Attribute Types
Events
Our Behaviors
3: Actors
What are Actors?
Animations
Motion & Forces
Physics
Controls
Collisions & Groups
Creating & Killing
Tweening
Chapter 3 Challenge
4: Scenes
Scene Basics
The Camera
Tilesets
Regions
Drawing Text & HUDs
Changing Scenes
Backgrounds
Customizing Actors
Chapter 4 Challenge
5: Mechanics
Playing Sounds
Saving
Pausing
Web Requests
Lists
Maps
Get/Set Attributes
Custom Events
Continuous Collisions
6: Advanced Topics
Custom Blocks
Effects
Shaders
Blending Modes
Image API
Tile API
7: The Last 10%
Testing Games
Optimizing Performance 1
Optimizing Performance 2
Full Screen Mode
External Services
Gamepads
8: Publishing
Exporting to Flash
Exporting to Desktop
Mac App Store
Chrome Store
Making Money
9: Mobile Games I
Touch & Gestures
Scale Modes
Atlases
Accelerometer
Mobile Features
10: Mobile Games II
Joystick
Backgrounding an App
Optimizing Performance
Marketing your Game
11: iOS
Getting Started
Understanding Certificates
Certificate Setup
Troubleshooting
iOS Ads
Game Center
iOS Purchases
Adapting to iPhone 5/6/6+
iOS App Store
12: Android
Getting Started
Android Ads
Android Purchases
Google Play
A: Troubleshooting
Installing on Linux
Game Compiles "forever"
Showstoppers
The 90% Memory Warning
Recovering Broken Games
Can't Export to SWF
Reloading Documents
Generating Logs
Flash Security Settings
How to Report Bugs
B: How-To Guides
Importing Assets
Scene Designer
Code Mode
Font Editor
Pencyl (Image Editor)
Tile Editor (Shapes)
StencylForge
Debugging on iOS
Debugging on Android
C: Reference
General FAQ
Glossary
Block Reference
Useful Shortcuts
Translating Stencyl
Credits
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