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Publishing your iOS Game

by Jon (Updated on 2014-01-29)


Announcement: We've drafted a significantly improved version of this article for Stencyl 3.0.

Check out the New Version
Disclaimer: All articles are geared towards Stencyl 3.0 and above. Use comments to provide feedback and point out issues with the article (typo, wrong info, etc.). If you're seeking help for your game, please ask a question on the forums. Thanks!

4 Comments

zackyzoom
I"m doing everything but when I try to publish the app, it keeps telling me "Your app's identifier doesn't match the one in your provisioning profile". What does that mean?
0 1 year, 6 months ago
vvitek
When publishing to iOs on my Mac, I get this error, and it is compiling forever...

[LOG] Check dependencies
[LOG] Code Sign error: No unexpired provisioning profiles found that contain any of the keychain's signing certificates
[LOG] warning: iOS deployment targets lower than 4.3 are not supported (current IPHONEOS_DEPLOYMENT_TARGET = "4.1", ARCHS = "armv7").
[LOG]
[LOG]
[LOG] ** BUILD FAILED **
[LOG]
[LOG]
[LOG] The following build commands failed:
[LOG] Check dependencies
[LOG] (1 failure)

Any sugestions what I set wrong? Is it on the xcode side?
Thank you!

1 1 year, 8 months ago
magicpegasus
Jon, I think I missed this other MAJOR Gotcha! I'm starting the process over...
0 1 year, 9 months ago
Jon
I've updated the article to be very clear about the required certificates. To reiterate, you need to generate your P12 from your DISTRIBUTION certificate, NOT your developer certificate.

If you don't do this, you get some error along the lines of this when StencylBuilder e-mails you back and you check the output logs.

Code Sign error: The identity 'iPhone Developer: Austin Langston (xxxxxxxxxx)' doesn't match any identity in any profile

1 2 years, 7 months ago

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